(Cydra Rogues' Gallery-My Players STAY OUT)

Oh, one more thing: one of the prereqs for disciple of Asmodeus is Leadership... so he's going to have a cohort (yay!). I'm thinking, if I make him a wiz 10/doA 10, his cohort might do well to be a straight barbarian- perhaps an orc (or even a half-fiend orc?).
 

log in or register to remove this ad

Well, as the abilities of a Disciple of Asmodeus are generally charisma-based (Greater Command, Leadership, Learn Secrets is based off of Gather Info which is Cha-based) it would be more beneficial if he was a Sorcerer. But then, you're even more hurt for your spell selection. As an alternate solution I would consider making him a Hex Blade 10/DoA 10, as Hex Blades' spells are based off of Cha, he would have enough caster lvls to cast his highest lvl spells (including a Hound of Doom) and would have a BAB of +17, granting him 4 base attacks. That way, you can have a lvl 18 wizard of some sort (a Diabolist, perhaps?) who could cast lvl 9 spells. Race-wise, tiefling would be a bad choice then due to their charisma penalty, and plus, it might be more interesting to be fighting a follower of Asmodeus that's a mortal doing it solely out of his own volition. If this idea interests you, I'd be happy to stat something out for your use.

Edit-Btw, one of the Disciple's most ambiguous abilities is Learn Secret, which has power purely depending on the DM's view of the ability in the game. It seems to have potential when dealing with the PCs, as this disciple would most likely have the means and inclination to find out who his master's killers were and what their capabilities are. In this area he'd be especially useful to the Bastion-and could give him much motivation to go to the Bastion. A cunning villain like this might have realized not only the protection that the Bastion would provide him, but also the likeliness of getting to meet the PCs in combat with the aid of the forces of law.

As for other ideas, there was quite a bit of Law/Chaos conflict IMC inspired by your storyhour. The climactic battle between representatives of those alignments included 2 (advanced HD) Justicar, a lvl 16 Human Marshal with 4 lvl 12 Dwarven Fighter flunkies, 3 Kolyaruts, 2 Stone Giants, 2 lvl 10 clerics, and a lvl 12/5 transmuter/Master of the Unseen Hand. Turned out to be a very interesting battle vs. 3 ECL 17 PCs, their 2 cohorts and animal companions. A reminder from that battle though, was to never underestimate stacked Enervates from Kolyaruts, especially if you use 3.0 Haste :) Marshals are also a very law-oriented/fitting class, although are generally poor combatants in general.
 
Last edited:

For the law side I wouldnt' expect a babarian cohort. Disciplined fighter, sure.

I guess the big question is the role of the DoA. I like the idea from Sollir about a cunning counter-hero, but I think we can understand if you want a more combat-oriented defender of the Bastion. That could also match well if he's hiding out there: it serves both sides purposes if he doesn't leave the Bastion 'cause he's using it as a refuge, and if he becomes a lead member (or leader) of its defenses.
 

What about a creature that starts with spellcasting abilities at a certain level, then adding caster levels to it?

Like, an Ogre Mage? or some sort of Fey? maybe bring back Humbolt, Anvar, or Titus?

Maybe instead of a wizard you threw another Elementalist at the party?
 



Also, think about the types of ultra-lawful 'staff' that the various Arrows of Law will have, in their own sections.

Prayzose will likely have high-level Galadorians, angels, etc. Dekrasode will have half-dragons, dragon priests, etc. The Judge of Worlds will have constructs, especially inevitables. And so forth.

I'm also as yet not sure what to do with Asmodeus' section- although I know it's going to be closed off to everyone but Asmodeus' killers. Should it have more inevitables in it? Modrons? Something else?

Are the modron conversions on the WotC site any good?
 

Wouldn't the Asmodeus section be full of Devils? Ones that were smart enough to flee for the Bastion when the PC's killed him?

It makes sense as it will be one of the few places Lucifer wouldn't provoke, especially considering the promises made that there would be no interferance on the prime.

This would be a chance to use the BoVD in all its glory. Someone on these boards said 'I look at the BoVD not as a resource, but as a 'to do' list.'
 

Zeralaith

This little guy may have been a high ranking agent of the big A. He has Evasion, Mettle, and Dark Blessing. He can also reroll 1 reflex save per day. His feats are such that he should be able to do nasty fly-by attacks while the PC's are preoccupied with melee combatants.

Zeralaith, Male Devil, Horned (Cornugon) Outsider15/Rog2/HexBl3/Blk3
CR 24

Large Outsider (Evil,Lawful,Extraplanar,Baatezu)

HD 15d8+135(Outsider) , 2d6+18(Rogue) , 3d10+27(Hexblade) , 3d10+27(Blackguard)
hp 343

Init +10

Spd 20, Fly, Average 50

AC:38 (Flatfooted:28 Touch:19)

Atk +33/28/23/18 base melee, +30/25/20/15 base ranged; +28/+28/+37 (1d4+6, Bite; 1d3+6, Tail; 2d6+17, +4 Lance)

SA: Spell-like Abilities Dispel Chaos 15 At Will Dispel Good 15 At Will Magic Circle against Good 15 At Will Teleport, Greater 15 At Will Persistent Image 15 At Will Lightning Bolt 15 3 Fireball 15 3 , Fear Aura (Su) , Stun (Su) , Summon Baatezu (Sp) , Infernal Wound (Su)

SQ: Immunity: Fire (Ex), Immunity: Poison (Ex), See in Darkness (Su), Damage Reduction (Su): 10/Good, Damage Reduction (Su): 10/Silver, Darkvision (Ex): 60 ft., Resistance: Acid (Ex): 10, Resistance: Cold (Ex): 10, Regeneration (Ex): 5, Spell Resistance (Ex): 28, Telepathy (Su): 100 ft., No Dual Nature (Ex)

AL LE

SV Fort +29, Ref +33, Will +29

STR 36, DEX 31, CON 28, INT 20, WIS 24, CHA 29.

Skills: Balance +33, Climb +34, Escape Artist +33, Forgery +15.5, Gather Information +32, Hide +29, Knowledge (Religion) +8, Move Silently +33, Spot +30.

Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Cleave, Dive for Cover, Flyby Attack, Great Smiting (Smite Good), Improved Sunder, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Wingover.

Spells Known (Blk --/3/2): 1st -- Cause Fear, Cure Light Wounds, Divine Sacrifice, Golden Barding, Inflict Light Wounds, Magic Weapon, Resurgence, Summon Monster I, Traveler`s Mount; 2nd -- Blessed Aim, Bull`s Strength, Cure Moderate Wounds, Curse of Ill Fortune, Darkness, Death Knell, Eagle`s Splendor, Inflict Moderate Wounds, Shatter, Summon Monster II, Wave of Grief, Zeal.

Spells Prepared (Blk --/3/2)

Possessions:
Weapons: +4 Lance: Axiomatic (72,320 gp).
Goods: Coin: gp (687680) (687,680 gp).
 

No worries, I typically suggest random, off the wall ideas just for the sake of trying to find something to fit. I know most of the time they don't, though :) My idea of the day is to use an Aspect of Asmodeus (Miniature's Handbook) and attach 10 Soul Stealer (BoVD) levels, and possibly that quasi-deity template you were working on a long while ago (did you ever publish the supplement that was going in, btw?). It would make sense that Asmodeus would have several back up plans in the case that he died, and maybe the aspect could be one of them-or, perhaps the aspect simply wants to fill the void of its progenitor. Soul Stealer in this case would be an interesting route to go, which I think speaks for itself ^_^ Another idea following this same thread would be a simulacrum, but after Marius' incident I'm not sure if the big A would be that interested in that route.
 

Remove ads

Top