One person's "screws players who are reluctant to consume resources" is another person's "encourage players to actually use consumables instead of hoarding them."I...genuinely 100% don't understand how the cypher limit doesn't, because using it as intended is screwing players over. "Oh, you decided not to consume valuable and essentially irreplaceable consumables on one-off benefits? Sucks to be you, suffer with penalties or forgo getting any more consumables." The rule by design screws players who are reluctant to consume resources.
I mean, I can't be the only one who looks over D&D character sheets and still see potions and scrolls that have been there for five or more levels and by now have essentially outlived their usefulness since healing 2d4 hit points at level 8 isn't going to help anything.