D&D 2 (WotDG) on British Television this Wednesday

i own the DVD too

its good for the cheap look it has.

lots of D&Disms's, a few iconic beatsies and spells, and a good 'trap' or two

John
 

log in or register to remove this ad

I found the movie to be cornball fun. And there's geeky pleasure to be found in picking out the specific D&D spells, class abilities and product references littered throughout the film.
 

It was way better than the first one. The first one was just embarrassing to watch (for me), but I actually enjoyed the second. It felt like real D&D.
 

I'm watching it at the moment, and at least this one actually seems like D&D - the party, recognisable spells, recognisable magic items.

I thought the first one was awful, but this is pretty good D&D at the moment :)
 

Hey all! :)

I watched it again, been pondering a few more things I would have done differently.

1. Missile Weapons: The party seem all at sea against the dragon. In true Hawk the Slayer fashion they needed someone with a bow and someone with a crossbow.

2. Spatial Awareness: In the fight against the Bandits instead of rushing the heroes the bandits seemed to just charge over the hill. The bandits also seemed devoid of missile weapons.

3. Atmosphere: Nothing happened to the party by night (imagine the encounter with Klexx the Malign and the Spectres at night - it would have been much more effective), in fact everything seemed to take place on a bright sunny day! Have some foreboding thunderclouds or red sky twilights...Faluzure is the God of Darkness and Decay, have him cause an eclipse or something.

4. Damodar's Castle: He really needed a few more guards there. Plenty of Gargoyles swooping around outside but his entire interior staff consiste of one half-orc.

5. We had a Vorpal Sword and no one got decapitated. Sort it out!

6. Damodar should have at least put up a fight at the end, I mean he used to be the Captain of the Guard.

7. Bandit Leader...there wasn't one! The bandits should have had a clear leader. In fact, I would have made them all Orcs as well...bit more exotic.

8. Continual Light: Someone casting a light spell in the Dungeon or the heroes illuminating the Dungeon with their magic weapons.

Anyone else think of anything?
 


Upper_Krust said:
Anyone else think of anything?

I thought the dragons breath weapon was a bit laughable - if it is going to be flame, at least make it great gouts of flame strafing the countryside (like in Dragonheart, for instance). The little flame bombs it dropped looked pitiful!
 



Upper_Krust said:
Hey jaerdaph! :)



You crazy!? :eek:

I own the dvd and I will still watch it on tv tonight. ;)

Its not exactly Lord of the Rings but its an entertaining 'made for television' type movie. Its got the fantastic Nim the Rogue, the gorgeous Lux the Barbarian, actual spells, actual D&D monsters, magic items in use, a cleric actually turning undead, a dungeon with proper tricks and traps, a host of D&D-isms and bags of charm.

What it doesn't have is universally great acting amongst the leads (though the guy playing the Rogue is great), Damodar is (unfortunately) back*, the fight choreography is a tad dodgy. Considering the budget - the effects are pretty good.

*Klexx the Malign should have been the main villain...and I would have preferred the Dragon God to have an energy draining breath weapon (animating the victims as zombies) rather than fiery breath.
I agree with UK 100%. D&D 2 is lightyears ahead of D&D 1 (okay, that's not actually hard). It's better, imho, than Dragonheart 2, for instance.

I'd also have preferred Faluzure to be a shadow dragon (when the hell did he start being an undead black anyway?) breathing dark light beams that made everyone shrivel.

And I so want a movie focused on Lux the Barbarian! Ellie Chidzley is teh hot!
 

Remove ads

Top