EricNoah said:Good to see the return of Anonymous.![]()
Pielorinho said:
As the proud owner of two felines, I can think of quite a few animals with more grace than cats. Unless characters under the effects of cat's grace have a tendency to roll off of chairs by accident, run into another room, and start licking their hands nonchalantly.
Daniel
How is updated info being added? Always at the bottom?
How about always at the top?
Does this mean the new miniatures will be sold as randomly packed collectables?jgbrowning said:"support a secondary market that allows players to sell off the miniatures they don't want and hand-pick the ones they do,"
Sir Edgar said:Does anyone know when the revised SRD is expected to be coming out? Thanks.
Cassander said:Well, I just got the new issue of Dungeon in the mail and did some scouring of my own in Life's Bazaar... I found these interesting tidbits:
All rogues in the adventure have a Special Quality called "trapfinding". This seems to be the new name for the Traps ability in the PHB that allow rogues to find traps with search.
Additionally, a level 5 rogue has the Special quality "trap sense". I think this might allow a rogue to automatically get a chance to search for trap when passing within 5 ft., just like the general elven ability. Perhaps this was implemented to speed up games so that rogues wouldn't always be spending time searching for traps. It could also be something granting rogues bonuses to savingthrows to avoid traps, like the high-level uncanny dodge stuff.
TWF but no ambidextry ? May be there is a way to decrease the malus (greater TWF ?), but, as if ambidextry does not exist anymore and you keep your full STR to off hand attack, may be people will stop to whine about how dual fighter s*** ?There is a non-ranger character listed who has the feat Two-Weapon Fighting, but this does not have the expected effect on his attacks. His attacks are listed as follwos:
+4 melee (1d8+2/19-20, longsword) or +0 melee (1d8+2/19-20, longsword), -1 melee (1d6+2/19-20, shortsword)
I should mention that this character has Weapon Focus (longsword) explaining his extra bonus with this weapon. Other than this, however, this character receives no off-hand penalty but receives a -4 penalty to both attacks even though he uses a light weapon as one of his attacks. Additionally, he gets his full Str bonus to damage with each attack. It seems that Two-Weapon Fighting now grants the old benefit of Ambidexterity (no -4 off-hand penalty) as well as allowing full Strength bonus to the secondary weapon, but does not grant the reduction to -2, -2 as in the 3.0 version of Two-Weapon Fighting. Or perhaps that bonus is only given for using a light weapon in both hands?
An ogre character has the feat "Martial Weapon Proficiency (two-handed melee weapons)". This seems to mean that characters now get a partial set of martial weapons by taking the feat, rather than just a single weapon.
Sound very dwarwish, for me.A dwarf character with a half-troll template has the following special quality:
+4 bonus on saves to resist bull rushes and trip attacks when standing on ground
We know that rules for making magic item will be changed. May be this is part of this change ?The transmuter has a "crystal wand of magic missles". I have a feeling "crystal" is just for flavor and has no rules implications, especially since other wands have no descriptor, but it could be that crystal wands are special in 3.5e.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.