Amanothotep
First Post
Let's hope I'm posting this in the right spot...
To start, I've played a whole hell of a lot of D&D 2nd edition, Third Edition (3.5), various Whitewolf (crap) games, Amber, Earthdawn, and Shadowrun.
I've been playing an Egoist in a buddie's 3rd Edition game, and was wanting something similar to a Physical Adept out of Shadowrun. I wrote this PRC up to do just that. Feel free to comment on any balancing issues.
The Physical Adept
Hit Die = D8
Skill Points/level = 4+Int Mod.
Class Skills: Balance, Climb, Escape Artist, Jump, Listen, Move Silent, Sleight of Hand, Spot, -Swim, Tumble
Weapon Prof. = All simple
Armor Prof. = None
Requirements:
-Strength 14+, Dexterity 14+, Constitution 14+
-Ability to manifest 3rd level Egoist powers
-SPECIAL: At least 2/3 (round down) of chosen powers must have a range of touch/self. If this ratio is not met, Physical Adept bonuses/abilities are lost until it is.
Level // Base Attack // Fort. // Ref. // Wil. // Special // Known powers
________________________________________________________________
1st.__+1___+3__+2__+1__ Phys. Boost 1/day_____________+1 Lev. Egoist
2nd.__+1___+4__+2__+1__ Quick Recovery_______________+1 Lev. Egoist
3rd.__+2___+4__+3__+1__ Skill Mastery+2 / Feat__________+1 Lev. Egoist
4th.__+2___+4__+3__+2__ Phys. Boost 2/day_____________+1 Lev. Egoist
5th.__+3___+5__+3__+2__ Kip-Up_______________________+1 Lev. Egoist
6th.__+3___+5__+4__+2__ Skill Mastery+3 / Feat__________+1 Lev. Egoist
7th.__+4___+5__+4__+3__ Phys. Boost 3/day_____________+1 Lev. Egoist
8th.__+4___+6__+4__+3__ Body Sense___________________+1 Lev. Egoist
9th.__+5___+6__+5__+3__ Skill Mastery+4 / Feat__________+1 Lev. Egoist
10th._+5___+6__+5__+4__ Physical Mastery______________+1 Lev. Egoist
Physical Boost: Character expends psionic focus to grant +4 athletic bonus to Strength, Dexterity, and Constitution for 1 round/Physical Adept level.
Quick Recovery: Character heals at an accelerated rate; lev*2/8hrs rest, lev*3 with a successful DC 15 heal check. Attribute damage from poison also increases by the same rate.
Skill Mastery: Character gains athletic bonus indicated to all Phys. Adept class skills, except Spot, and Listen.
Bonus Feats: As per fighter bonus feats.
Kip-Up: Character may attempt a DC 15 tumble check to stand from prone as a free action, without provoking an attack of opprutunity.
Body Sense: Character may now 'take a 10' on heal checks preformed on self. This takes approximately 5 minutes. (GM discretion, of course)
Physical Mastery: Character gains DR2/magic that stacks with DR gained from use of the 'Biofeedback' power.
To start, I've played a whole hell of a lot of D&D 2nd edition, Third Edition (3.5), various Whitewolf (crap) games, Amber, Earthdawn, and Shadowrun.
I've been playing an Egoist in a buddie's 3rd Edition game, and was wanting something similar to a Physical Adept out of Shadowrun. I wrote this PRC up to do just that. Feel free to comment on any balancing issues.
The Physical Adept
Hit Die = D8
Skill Points/level = 4+Int Mod.
Class Skills: Balance, Climb, Escape Artist, Jump, Listen, Move Silent, Sleight of Hand, Spot, -Swim, Tumble
Weapon Prof. = All simple
Armor Prof. = None
Requirements:
-Strength 14+, Dexterity 14+, Constitution 14+
-Ability to manifest 3rd level Egoist powers
-SPECIAL: At least 2/3 (round down) of chosen powers must have a range of touch/self. If this ratio is not met, Physical Adept bonuses/abilities are lost until it is.
Level // Base Attack // Fort. // Ref. // Wil. // Special // Known powers
________________________________________________________________
1st.__+1___+3__+2__+1__ Phys. Boost 1/day_____________+1 Lev. Egoist
2nd.__+1___+4__+2__+1__ Quick Recovery_______________+1 Lev. Egoist
3rd.__+2___+4__+3__+1__ Skill Mastery+2 / Feat__________+1 Lev. Egoist
4th.__+2___+4__+3__+2__ Phys. Boost 2/day_____________+1 Lev. Egoist
5th.__+3___+5__+3__+2__ Kip-Up_______________________+1 Lev. Egoist
6th.__+3___+5__+4__+2__ Skill Mastery+3 / Feat__________+1 Lev. Egoist
7th.__+4___+5__+4__+3__ Phys. Boost 3/day_____________+1 Lev. Egoist
8th.__+4___+6__+4__+3__ Body Sense___________________+1 Lev. Egoist
9th.__+5___+6__+5__+3__ Skill Mastery+4 / Feat__________+1 Lev. Egoist
10th._+5___+6__+5__+4__ Physical Mastery______________+1 Lev. Egoist
Physical Boost: Character expends psionic focus to grant +4 athletic bonus to Strength, Dexterity, and Constitution for 1 round/Physical Adept level.
Quick Recovery: Character heals at an accelerated rate; lev*2/8hrs rest, lev*3 with a successful DC 15 heal check. Attribute damage from poison also increases by the same rate.
Skill Mastery: Character gains athletic bonus indicated to all Phys. Adept class skills, except Spot, and Listen.
Bonus Feats: As per fighter bonus feats.
Kip-Up: Character may attempt a DC 15 tumble check to stand from prone as a free action, without provoking an attack of opprutunity.
Body Sense: Character may now 'take a 10' on heal checks preformed on self. This takes approximately 5 minutes. (GM discretion, of course)
Physical Mastery: Character gains DR2/magic that stacks with DR gained from use of the 'Biofeedback' power.
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