[D&D 3.5]To the Death [Taking Alternates]

Dirk Bloodletter

Spiker Male, Monk 2/Fighter 4
Alignment: CN

Size: M (5'11", 212 lbs.)
HD: 2d8 + 4d10 + 18
HP: 52
Initiative: +2
Speed: 30ft
AC: 18 (10 +2 armor, +2 dex, +2 insight, +1 natural armor, +1 deflection)
ff: 14 t: 15
BAB: +5
XP: 15,000 / 21,000 for level 7


Attributes:

Str: 18 [8 pts + 1 @4th, +2 from gauntlets]
Dex: 14 [6 pts]
Con: 16 [10 pts]
Int: 8 [0 pts]
Wis: 14 [6 pts]
Cha: 10 [2 pts]


Attacks:

Unarmed Strike (+8/+8 atk, 2d6+6 dmg, 20/x2, bludgeoning or piercing)
Spikes (+9 atk, 1d6+4 dmg, 20/x2, piercing)
Grapple (+10 touch attack to hit, +13 grapple check, 3d6+6 dmg)


Saves:

F: +11
R: +7
W: +7


Skills: (bonus/ranks)

Diplomacy +5/5
Escape Artist +7/5
Perform(Weapon Drill) +6/4(cc)
Tumble +7/5

Feats:

Improved Unarmed Strike (Mnk1)
Stunning Fist (Mnk1)
Deflect Arrows (Mnk2)
Improve Grapple (1st)
Weapon Focus: Unarmed (Ftr2)
Clever Wrestling (3rd)
Weapon Specialization: Unarmed (Ftr4)
Iron Fist (6th)


Racial Abilities:

Humanoid (Extraplanar)
Darkvision 60’
+1 Natural Armor
DR 2/piercing or slashing (DR 2 against bludgeoning only)
Acid resistance 5
Weapon Proficiency: Armor Spikes
Natural Spikes
Impaired armor wearing (-1 max dex, +2 armor check penalty)


Class Abilities:

Improved Unarmed Strike
Flurry of Blows
Evasion
Stunning Fist 3/day (DC 15)
Deflect Arrows
Bonus Feats

Languages:

Common

Equipment:

Bracers of Armor +2 (4,000)
Gauntlets of Ogre Strength (4,000 gp) [-]
Ring of Deflection +1 (2,000 gp) [-]
Belt of Resistance +1 (1,000 gp) [-]


Potion of CLW {qty 4} (200 gp) [ 0.4 lb.]
Potion of CMW {qty 1} (300 gp) [ 0.1 lb.]
Potion of Enlarge Person {qty 2) (500 gp) [0.2 lb.]
Potion of Magic Fang {qty 4} (200 gp) [0.4 lb.]
Potion of Bear’s Endurance {qty 1} (300 gp) [0.1 lb.]

500 gp

61.2 lb
Light Load
Armor Check Penalty -3


Description:

Dirk is somewhat typical of his race, which makes him rather striking to those who don’t know of it. He stands of average human height, but his body is of dark metal and covered in sharp spines. His eyes are bright violet. Dirk carries himself with the tension of a coiled spring, always giving the impression of being about to spring at someone.

History:

Dirk grew up on the plane of Acheron, learning the discipline of the monk in a Spiker monastery. However, as he grew up, he grew more and more different from his peers in temper and attitude. He began to be reckless in combat, and chaotic in style. Soon he was cast from the school as a failure, to live out his life in the battle-swept plane of Acheron, where he would likely die quickly.

Dirk, however, had other plans. He hatched a plan and quickly put it into effect. He hid himself in one of the rare peaceful spots and waited. Soon what he hoped for occurred. A party of adventurers planeshifted in on business to the plane of battle. Before they could get their bearing, Dirk had leapt, grabbing the mage in a vicious hold. He quickly struck a bargain. A plane-shift to the material plane in return for letting the wizard go. And so in this manner Dirk came to the material plane. However, he lacked skills beyond combat. Seeking employment, he began fighting for bets in small towns, going rounds against passing adventurers for the townsfolk to bet on. He would bet on himself, and so made a meager living.

One day, a caravan of gladiator of the Acer stable bound for Tarn stopped by a village Dirk was in. Dirk offered to fight one of them, a thin, emaciated elf. Much to his surprise, Dirk found himself quickly grappled and pinned. Upon being let up, the elf introduced himself as Sherak, and complimented Dirk on his skills, offering him training and a place in the Acer stables. Dirk accepted, and began training under Sherak, who was a highly skilled Reaping Mauler. Distaining, the focus and concentration of monks, Sherak instilled into Dirk a raw ferocity and strength that made him an incredible fighter. He abandoned the graceful styles of his monastic childhood for lightning blows of incredible power. Dirk continued training with Sherak on the long trip to Tarn, and by the time he reached it he was far more skilled in the gladiatorial arts.

Tactics:

Dirk tries to close the distance between himself and his opponent quickly. If his opponent uses a light weapon (which can be used in a grapple) Dirk will attempt to disarm or sunder it. After this Dirk closes into a grapple and tries to pin his opponent and crush them into his spikes until they drop or yield. Against many weaker foes Dirk will distain to grapple them but rather try to scatter them with flurrying strikes. Against mixed opponents, Dirk will charge the one who appears strongest and grapple (but not pin) them, forcing their allies to either hold off or damage their friend half the time.
 
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Ah, sorry. I thought that was reprinted in Complete Warrior. That's what I get for not having my books with me (I'm studying in England until Thursday).

Baatorian green steel is from Arms and Equipment - 2000 gp for a nonmagical +1 on damage rolls. It's overpriced in my opinion because it doesn't count toward getting any higher pluses on my weapon (so making it +1, vicious will be the full 8000 gold). I went ahead and got it so I could have a signature weapon right from the beginning - green steel flecked with evil-looking red streaks is pretty gladiatorial compared to standard steel, I thought. No problem making it a simple +1 weapon if you like; my stats don't change.

By the way, Nac Mac Feegle, I think you added wrong for your hp: 2d8 + 4d10 + 18 is (8 + 4 + 20 + 18 = 50 hp) or (10 + 8 + 15 +18 = 51). Tell me if you catch anything in mine; sometimes even arithmetic is beyond me, it seems, especially trying to do it in my head. Slippery numbers... :uhoh: Nice character, though; I don't know what the Planar Handbook authors were thinking when they made fighter the Spiker favored class. Those guys are as obviously built for monk as halflings are for rogue. Especially coming from a lawful plane like Acheron. Too bad my character will instinctively mistrust you, if we end up playing together, since you are technically an outsider. I look forward to deciding I like you (in due time, of course). :D
 
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Whoops, I think I did mess up on the HP.

Lets see, it should be 8 + 4 + 5 + 6 + 5 + 6 + 18 = 52 so I'll edit that in.

I can see how our characters might be distrustful. But when it comes to it, my character IS chaotic, so I'm sure it would work out somehow. I liked the idea of playing a non-monk unarmed combat expert. It makes for an interesting philosophy of life.
 

No Way said:
@Li ShenRon
1. Spontaneous divine casters are ok. If you have complete divine, the favored soul is a rather nifty sponatneous cleric.

2.Sorry, no bloodlines.

Ok, I'll post my candidate in a few hours ;)
 

Regina Goldweaver

Code:
Race:		Dwarf, female
Alignment: 	Chaotic Good
Deity:		Kord
Class:		Cleric (6th lvl)	-> UA's spontaneous divine caster

Age:		30
Height:		130cm
Weight:		50kg

Racial Features
Size:		medium
Base Speed:	20ft in any armor
Skills:		Stonecunning (+2 Search, Appraise, Craft)
Saving throws:	+2 vs poison
		+2 vs spells and spell-like abilities
Languages:	Common, Dwarven
Favored class:	Fighter
Special:	Darkvision 60ft
		+4 to resist bull rush and trip
		+1 attacks vs orcs and goblinoids
		+4 dodge AC vs giants

Base Abilities (32-point buy)
Strength	16 (+3)		Intelligence	10 ( 0)
Dexterity	14 (+2)      	Wisdom		15 (+2)
Constitution	16 (+3)		Charisma	8 (-1)

note on point-buy:
Str - 10 points
Dex - 6 points
Con - 6 points
Int - 2 points
Wis - 6 points + 1 @lv4
Cha - 2 points
total=32

Initiative	+2
BAB		+4
Attacks (melee)	Orc double axe (two handed) +8 damage 1d8+5, crit 20/x3
		Orc double axe (double) +6/+5 damage 1d8+4/1d8+1, crit 20/x3
		Dagger +7 damage 1d4+3, crit 19-20/x2
Attacks (ranged)Javelin +6 damage 1d6+3, crit 20/x2, range 30ft
		Dagger +6 damage 1d4+3, crit 19-20/x2, range 10ft
Armor		Breastplate +5, max dex +3, acp -4
AC		17 (10 + 2dex + 5armor), touch 12, flat-footed 15
ACP		-4
ST		Fort	+5 +3con = +8
		Refl	+2 +2dex = +4
		Will	+5 +2wis = +7
Hp		8 + 5d8 (50%) + 18 (Con) = 46

Weapon prof.	All simple weapons
		Orc Double Axe
		
Armor prof.	All armors and simple shields

Feats:		Nonlethal fighting, Exotic Weapon Proficiency (Orc double axe), Two-Weapon Fighting

Languages:	Common, Dwarven

Skills:		Climb			+3		acp
		Jump			+3		acp
		Swim			+3		acp x2

		Balance			+2		acp
		Escape Artist		+2		acp
		Hide			+2		acp
		Move Silently		+2		acp
		Ride			+2
		Use Rope		+2

		Concentration		+3	+8*

		Appraise		(0)
		Craft			(0)
		Forgery			0
		Knowledge (Religion)	0	+4*
		Search			0
		Spellcraft		0	+2*

		Heal			+2	+4*
		Listen			+2
		Sense Motive		+2
		Spot			+2
		Survival		+2

		Bluff			-1
		Diplomacy		-1
		Disguise		-1
		Gather Information	-1
		Intimidate		-1
		Perform			(-1)

		*tot points spent = 18

Domain powers:	Strength: +6 enh to Str as a free action for 1 round, 1/day (Su)
		Luck: 1 reroll per day

Spells:		0th	6/day		DC 12
		1st	4+1/day		DC 13
		2nd	4+1/day		DC 14
		3rd	3/day		DC 15

Spells known:	0th	Create Water
			Purify Food and Drink
			Mending
			Cure Minor Wounds
			Light
			Resistance
			Guidance

		1st	Enlarge Person (Strength)
			Entropic Shield (Luck)
			Cure Light Wounds
			Divine Favor
			Sanctuary
			Shield of Faith

		2nd	Bull's Strength (Strength)
			Aid (Luck)
			Lesser Restoration
			Silence

		3rd	Magic Vestment (Strength)
			Protection from Energy (Luck)
			Cure Serious Wounds

Equipment (13000gp):
		+1 Thundering Orc double axe (8660gp)
		Javelin (20x1gp)
		Dagger (2gp)

		Breastplate (200gp)

		Handy Haversack (2000gp)
		Horn of Fog (2000gp)

		Explorer's Outfit (free)

		Spell Component Pouch (5gp)
		Wooden holy symbol (1gp)
		Belt Pouch (1gp) with Trail Ration (3x0,5gp) and Soap (0,5gp)
		Waterskin (1gp)*
		Torch (3x1cp)*
		Caltrops (2x1gp)*
		Sack (empty) (1sp)*
		Hempen rope (1gp)*
		Miner's pick (3gp)*
		Flint and steel (1gp)*
		Fishing net (4gp)*
		Bedroll (1sp)*
		Whetstone (2cp)*
		*in haversack

		the rest is in a few spare coins and about 100gp worth of minor gems

Appearance:	Regina is a powerful-built young female dwarf, with her physical fitness
		very well kept. She has tanned brown skin, thick blond hair always kept
		in foot-long traces, golden brown eyes, and a few nose freckles. Her
		body spots some occasional scar on the arms and the legs, as well
		as a couple of small bodypainted pictures or piercing tied to her religion.

Personality:	Regina is quite hot-tempered, gruff and often abrasive in conversation,
		and for some reason doesn't like comments about her freckles, but
		very brave and generous and good-hearted	at her core.
		Life is for her a quest for action, and fighting for a good cause is her
		duty. When there's noserious cause to fight for, looking for it becomes
		the quest. Together with courage and braveness, she valors friendship
		and freedom above all else. Although always a bit temperamental,
		she has a very optimistic personality.
		In time between adventures, apart from brawling with her friends, she
		enjoys revelry nights with exotic food and rivers of ale, and is always
		keen in visiting festivals with sports, juggling and funny performances
		from occasional bards.
		She is looking forward for an exciting and possibly heroic life, but she
		also wishes to have a few children sooner or later, and already
		dreams of them becoming even more brave than herself. Only she
		seems to had a hard time finding a candidate father yet, and it doesn't
		especially help that she finds bearded people really unattractive.

Background:	Born from a large family of fine gemcutters and jewelry artisans, Regina
		wasn't very talented for the family business, and spent most of the
		times with older dwarven fighters.
		Her specific dwarven clan was very open to other cultures, and
		soon young Regina embarked herself in hunting and adventuring
		with humans and others, usually in very mixed groups.
		On her best adventure so far, which culminated with her challenging
		an orc chieftain to a one-on-one fight, she helped her land to get rid
		of a savage orcish tribe, and won what is now her signature
		weapon, the chieftain's magic orc double axe, which she is learning to
		master.
		The small horn of fog always strapped to her armor is an old gift from
		the other few priests of Kord of her dwarven community given to her
		when she reached the adult age.

edit: I don't know if it has been reprinted for 3.5, and I don't even remember the right 3.0 name, but with "Nonlethal fighting" I mean the feat which eliminates the -4 penalty when dealing nonlethal damage, if that's ok with you
 
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