D&D 3.5e: Retired & Bored (OOC Thread) [Closed]

  • Thread starter Thread starter Guest 11456
  • Start date Start date
Sorry guys, it looks like I'm going to have to bail on this one. With my new Midnight game getting started, I don't want to take on too much.

Have fun all!
 

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Everyone still working on their characters, I take it? I'm back from my week-of-hell, but I'm leaving again for another week on Saturday, so I'll have to get the char. in before then.
 


All:
Hit Points: Max first level and half plus one each additional level. So, for a level 14 fighter with a Constitution of 18 that would be:
10 + 13 x (5 + 1) + 56 = 144

Inez Hull:
131 HP
Will save should be +9 [+2 Barbarian, +2 ranger, +2 Wisdom, +2 Cloak]
Boots of Striding and Springing cost is 5500gp
Please recalculate money left over and total weight carried. I got slightly different numbers.

Arknath:
86 HP
Handaxe +2, throwing/returning (32,306gp)
Handaxe +1 keen (8,306gp)
Studded Leather +3 shadow/silent moves improved (39,175gp)
I believe you should have a total of 221 Skill Points (14th level +3; Rogue 8 +4 Int +1 Human; 17 x 13 = 221)
Make sure you leave out the reduction due to age for Strength, Dexterity, and Costitution due to the elixer.

Jemal:
How is the character coming?

Ashrem Bayle:
Sorry you have so much on your plate.

DM_Matt, Keia, & Master_Pugs:
You still there?

Sam & reapersaurus:
Go ahead and make up a character if you are still there.
 
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It's not completely done yet, but pretty damn close. I haven't selected a name and I'm not finished the Background yet, nor have I finished buyingitems, but I'm leaving in the morning for just over a week, and thought I'ld post the mechanics so u can look it over and tell me if u see any problems. Then when I get back (Around the 24th), I can post the full version including name, any fixes needed, and bio/history.

Jemals Chainswinger
CG Human Ranger 1/ Fighter 4/ Horizon Walker 8
XP: 104,000/105,000

STR: 26 (10 Points, +3 lvl, +1 Inherent, +6 magic)
DEX: 22 (10 Points, +4 Magic)
CON: 14 (6 Points)
INT: 14 (4 Points, +2 Age)
WIS: 18 (4 Points, +2 Age, +4 Magic)
CHA: 12 (2 Points, +2 Age)

HP: 86 AC: 22
Saves: FORT: +14 REF: +11 WILL: +7
Init: +6, Speed: 60'

Bab: 14
Attacks: Spiked Chain (+27/22/17 to hit, 2d4+18 damage, Crit: X2, 10' reach)
Trip Attempt: +31/26/21
Disarm Attempt: +33/28/23


Skills: Hide(+27/17), Move Silently(+27/17), Listen(+27/17), Spot(+27/17), Sense Motive(+21/17), Survival(+17/13), Knowledge:Geography(+15/13), Tumble(+10/4.0)

Feats: Exotic Prof(S.Chain), W.Focus(S.Chain), Combat Expertise, Improved Disarm, Improved Trip, Endurance, W.Specialization(S.Chain), Combat Reflexes, Alertness

Class Abilities:
Track, Favoured Enemy(Dragons), Wild Empathy (1d20+2), Terrain Mastery

Favoured Enemiy:
Dragons (+2 Bluff, Sense Motive, Listen, Spot, Damage Rolls)

Terrain Mastery:
Plains: +4 Spot
Marsh: +4 Move Silent
Forest: +4 Hide
Hills: +4 Listen
Underground: 60'Darkvision

Planar Mastery:
Cold: Cold Resistance 20
Fire: Fire Resistance 20
Shifting: Dimension Door once every 1d4 rounds as an 8th lvl caster (720 feet, self plus 2 medium creatures).

+1 attack/Damage vs all creatures that dwell in Plains, Marsh, Forest, Hill, or Underground areas, as well as vs all Cold & Fire elementals/outsiders, or any elementals/outsiders from a shifting plane.


Languages: Common, Sylvan, Elven

Equipment:
Manual:StR+1 (27,500)
Belt of Str+6 (36,000)
Gloves of Dex+4 (16,000)
Periapt of Wis+4 (16,000)
Ring of Sustenance (2,500)
Boots of Striding & Springing (5,500)
+2 Mithril Shirt (5,100)
+4, Adamantine Spiked Chain (35,325)
2 packets of Dust of Sneezing + Choking (4,800)

total:150,000 GP
used: 148,725
left: 1,275
 




Dargo Celenarn
Cleric 3 / Wizard 3 / Mystic Theurge 8

Background:
Forthcoming

Description:
Forthcoming

Long-term Goals:
Forthcoming

Alignment: Neutral good
Experience: 98,280 xps
Age: 55
Gender: Male
Height: 5'9"
Weight: 185 lbs
Eyes: green
Hair: Brown, cropped short
Skin: tanned

STR: 10 +0 [2 points]
DEX: 16 (20) +5 [10 points, +4 enhancement]
CON: 14 (16) +3 [6 points, +2 enhancement]
INT: 18 (22) +6 [6 points, +2 aging, +2 level, +4 enhancement]
WIS: 18 (22) +6 [8 points, +2 aging, +1 level, +4 enhancement]
CHA: 14 +2 [4 points, +2 aging]

Hit Dice: 3d8 + 3d4 + 8d4 + 42
HP: 93
AC: 30 [10 + 6 Armor + 6 Shield + 5 Dex +3 Deflection]
AC, flatfooted: 25
AC, touch: 24
Initiative: +5
BAB: +7
Melee: +7
Ranged: +12
Speed: 30’

FORT: +14 [+6 Base + 3 Con + 5 Resistance]
REFL: +14 [+4 Base + 5 Dex + 5 Resistance]
WILL: +23 [+12 Base + 6 Wis + 5 Resistance]

Save Conditionals: +2 vs. poison, spells, and spell-like effects (from belt, doesn’t stack with cloak)

Attacks-Weapons:
MW Long sword +9 [+7 Melee + 1 focus +1 MW, 1d8 damage [+0]
MW Crossbow +13 [+12 Missile +1 MW] 1d8 [+0] damage


Damage Conditionals: none

Feats: Eschew Materials, Craft Wondrous Items, Craft Arms and Armor, Empower Spell, Spell Penetration, Greater Penetration, (Weapon Focus – long sword – War Domain),

Skills:
Concentration +15 [12 ranks]
Craft:
- Alchemy +12 [6 ranks]
- Armor smith +8 [2 ranks]
- Weapon smith +8 [2 ranks]
Decipher Script +14 [8 ranks]
Diplomacy +8 [4 ranks, +2 Synergy-Sense Motive]
Heal +8 [4 ranks]
Knowledge
- Arcana +18 [12 Ranks]
- History +9 [3 Ranks]
- Planes +9 [3 Ranks]
- Religion +18 [12 Ranks]
Sense Motive +15 [9 Ranks]
Spellcraft +22 [16 Ranks]
Spot +19 [8 Ranks, +5 Competence]


Languages: Common, Elven, Dwarf, Draconic, Celestial, +2 others

Permanent Spell: See Invisible

Spells Per Day, Arcane [DC 16 + Level]:
0th: 4 / 1st: 6 / 2nd: 6 / 3rd: 5 / 4th: 4 / 5th: 3 / 6th: 2

Spells Known:
0th: All per the player's handbook
1st: Burning Hands, Charm Person, Comprehend Languages, Identify, Mage Armor, Magic Missile, Shield, Sleep, True Strike
2nd: Fox’s Cunning, Invisibility, Levitate, Mirror Image, Scorching Ray, Web
3rd: Greater Magic Weapon, Haste, Lightning Bolt, Protection from Elements, Slow
4th: Enervation, Evard’s Black Tentacles, Greater Invisibility, Polymorph,
5th: Cone of Cold, Permanency, Teleport, Wall of Force
6th: Chain Lightning, Contingency, Disintegrate


Spells Per Day, Divine [DC 16 + Level]:
0th: 6 / 1st: 7+1 / 2nd: 6+1 / 3rd: 5+1 / 4th: 4+1 / 5th: 3+1 / 6th: 2+1

Domains: War, Protection [Corellon Larethian]

Equipment:
Headband of Intellect +4 [8,000 gps, 640 xps]
Eyes of the Eagle (+5 Spot) [2,500 gps]
Periapt of Wisdom +4 [8,000 gps, 640 xps]
Cloak of Resistance +5 [12,500 gps, 1,000 xps]
Explorer's Outfit [0gp]
Bracers of Armor +6 [18,000 gps, 1,440 xps]
Gloves of Dexterity +4 [16,000 gps]
MW Long sword [315 gps]
Mithral Buckler +5 [13,665 gps, 1,000 xps]
Ring of Sustenance [2,500 gps]
Ring of Protection +3 [18,000 gps]
Belt of Dwarven-kind [14,900 gps]
Rod of Empower, Lesser [9,000 gps]
Rod of Silent, Lesser [3,000 gps]
Rod of Extend, Lesser [3,000]
Wand of CLW x 2 [50 charges] [1,500 gps]
Heward’s Handy Haversack [2,000 gps]
Scroll, Divine [Break enchantment, Heal, Mass Heal] [6,600 gps]
Scroll, Divine [Holy Sword x 5] [3,500 gps]
MW Light Crossbow [335 gps]
Bolts 50 [5 gps]
Statuette (for contingency)[1,500gps]

Gp Remaining: 2,330 gps
 
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Question: I only added spells from level for my wizard/theurge. How many additional spells can I have? Or . . . how should I buy them.

Also, is it true that mages can share their spells with other mages for no cost? If so, then I'll make some changes and work with the other mages (if any). Or, did I obtain spells from retainers, etc. who've since left.

Keia
 

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