industrygothica
Adventurer
Another question I had was whether there was an equator; is this a globe?
Given the name "the Tragic Jungle" it might actually make sense if the equatorial area ran on the (marked) nw-se axis (i.e. through the Tragic Jungle, just below the small continent-isle of silver port, with the only "arctic" area being the top right of the map.
But of course alternatives exist in a D&D universe. Perhaps the sea is (supposed to be) endless, and these three continents happen to be close to each other, and no other lands are known. In that case, there'd be no circumnavigation (and celestial navigation would have to be re-thought completely) but there'd be foolhardy explorers setting off in different directions every year, never returning*. That would also allow climactic variations to be driven by different forces (elementals, the type of giant living underground, etc.). which would also be cool.
*edit: Consequently, the Grieving Sea is named after the tears of the wives and mothers of those navigators, with the result that there is a sequence of lighthouses along that "eastern" coast.
(note also moving the equator would not need to mean re-orienting the map -- it would be enough to say that the magnetic pole (used for navigation) is just considerably askew of the axis, and the maps use the magnetic pole)
Honestly, I haven't put that much thought into it. My intent was for the to be the world. I wasn't concerned with making it a globe per se, as then you'd run into a whole mess of technicalities that I'd rather not get into.
Re-orienting the map is as easy as rotating the compass rose; putting the north line on what is now the northeast line should be sufficient enough for that. I might have to rename the Ice Barbarian of the North on the Romeda map, but that's not a huge issue. Of course we could call it high-ground and leave it as it is. I like the Grieving Sea mythos.. nice touch.
-IG