JustinCase
the magical equivalent to the number zero
Alright, here's the draft version for my dwarven warlock. Feel free to give constructive feedback. 
[sblock=Belogg, dwarf warlock]
Name: Belogg
Sex: Male
Race: Mountain Dwarf
Class/Level: Warlock 3
Alignment: Chaotic Neutral
Size: Medium
Type: Humanoid
Speed: 25 ft.
Init: +2
Senses: Darkvision 60 ft.; Devil's Sight (see in darkness, magical or otherwise, 120 ft.)
Languages: Common, Dwarvish
Passive Perception: 11
DEFENSE
AC: 17
HP max: 24 (3d8+6)
HP current: 24
Saves: WIS, CHA
Special: Dwarven Resilience
OFFENSE
Melee: Battleaxe +4; 1d8+2 Slashing, Versatile (1d10)
Melee: Mace +4; 1d6 Bludgeoning
Ranged: Light crossbow +4; 1d8 Piercing, Range 80/320, Loading, Twohanded
Ranged: Eldritch Blast +5; 1d10 Force, Range 120
STATISTICS
Str 14 (+2), Dex 14 (+2) , Con 14 (+2), Int 11 (+0), Wis 8 (-1), Cha 15 (+2)
RACIAL FEATURES & PROFICIENCIES
Darkvision: 60 ft.
Dwarven Resilience: Advantage on saving throws against poison, resistance against poison damage.
Stonecunning: Whenever Belogg makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in the History skill and adds double his proficiency bonus to the check, instead of his normal proficiency bonus.
Proficiencies: Light Armor, Medium Armor
Weapon Proficiencies: Battleaxe, Handaxe, Throwing Hammer, Warhammer
Tool Proficiencies: Smith’s tools
BACKGROUND FEATURES & PROFICIENCIES
Background: Space Sailor (custom background; helmsman)
Feature: Ship's Passage (can get free passage on a ship for himself and his party, in return for assistance on board)
Proficiencies: Arcana, Perception, Navigator's Tools, Vehicles (spelljamming)
Traits: I often get lost in my own thoughts, becoming oblivious to my surroundings.
Ideal: Sailing between worlds means freedom -- the freedom to go anywhere and do anything.
Bond: I'm loyal to my captain and crew; they and my familiar are the only family I have.
Flaw: I follow my captain's orders, even if I think they are wrong. Also, my encounter with a creature of the Far Realms is slowly driving me insane.
CLASS FEATURES & PROFICIENCIES
Proficiency Bonus: +2
Proficiencies: Light armor, Simple weapons; Deception, History; WIS, CHA
Otherworldly Patron: Great Old One (expanded spell list; Awakened Mind [communicate telepathically within 30 feet])
Pact Magic: Can cast spells; regain spell slots after short/long rest. Save DC 13*, spell attack +5* (*Rod of the Pact Keeper +1)
Cantrips Known (2): Eldritch Blast, Prestidigitation
Spells Known (4): Hellish Rebuke, Phantasmal Force, Crown Of Madness, Darkness; Find Familiar (Pact Of The Chain bonus spell; can cast as ritual)
Spell Slots (2): 2nd level
Eldritch Invocations: Devil's Sight (see normally in darkness, magical or otherwise, 120 feet), Voice Of The Chain Master (when on the same plane, communicate telepathically with familiar, perceive through familiar's senses, talk through familiar)
Pact Boon: Pact Of The Chain (pseudodragon)
SKILLS (Proficient in bold)
+2 (dex) Acrobatics
-1 (wis) Animal Handling
+2 (int) Arcana
+2 (str) Athletics
+4 (cha) Deception
+2 (int) History
-1 (wis) Insight
+2 (cha) Intimidation
+0 (int) Investigation
-1 (wis) Medicine
+0 (int) Nature
+1 (wis) Perception
+2 (cha) Performance
+2 (cha) Persuasion
+0 (int) Religion
+2 (dex) Sleight of Hand
+2 (dex) Stealth (disadvantage when wearing half-plate)
-1 (wis) Survival
COMBAT GEAR
Half-plate (medium armor)
Battleaxe x2
Mace
Light crossbow
Crossbow bolts x20
OTHER GEAR
Rod of the Pact Keeper +1 (spell attack +1, spell DC +1, regain spell slot 1/long rest)
Arcane focus (rod)
Travelers clothes
Navigator's tools
Smith's tools
Backpack:
- Hunk of cheese
- Gallon of ale
- Mess kit
MONEY
139 gp, 5 sp
PHYSICAL APPEARANCE
A small but muscular dwarf, Belogg sports a long unkempt black beard and a bald head. A black tattoo, depicting two stylized tentacles, runs across the back of his head. When Belogg is unaware he is being watched, his eyes seem completely white; if he then looks at anyone directly, it is as if his eyes were always brown and it was a trick of the mind.
The dwarf dresses simply when he is not in his impressive half-plate armor. A magical rod, made from an unknown pitchblack material, is always in his hand or strapped to his belt. Two axes are always kept within easy reach.
A black pseudodragon with eyes like tiny stars is usually draped across the dwarfs shoulders.
BACKGROUND
Belogg never knew his real father and the only thing he knew about his mother, was that she was a simple dwarven woman who died when Belogg was just a babe. His adopted father, a human smuggler called Ian, raised him aboard a starship and taught the boy the basics of sailing between worlds.
One fateful day, the ship found its way to the Beta Quadrant, at the edge of the Far Realms. Gazing at the void at what seemed to be the end of space, Belogg became aware of the void looking back at him, judging him. An ancient voice spoke in his head with visions for words and nightmares for sentences; it declared itself The Sleeper In Darkness and Belogg its prophet and champion.
Belogg awoke, muttering to Chernogg, his twin brother who died when they were born, and discovered himself no longer on the smugglers' ship but on a remote planet on the fringe of the Dragon Empire. Somehow he knew that his crewmates had joined The Sleeper In Darkness, and that he had been given control over alien magic. A small servant, taking the shape of a black pseudodragon, had been sent to instruct Belogg on his newfound abilities.
Eventually the dwarf found his way to a trader's outpost, seeking a way off the planet. When the Empire attacked, Belogg and a handful of others escaped with a stolen ship. Belogg is grateful to his new crewmates and revels in his position as main helmsman, travelling between worlds awaiting instructions from his mysterious patron...
FAMILIAR
Vhoorl, Pseudodragon (tiny dragon)
Statistics: Str 6 (-2), Dex 15 (+2) , Con 13 (+1), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)
Armor Class: 13 (natural armor)
Hit Points: 7 (2d4+2)
Speed: 15 ft, fly 60 ft
Skills: Perception +3, Stealth +4
Senses: Blindsight 10 ft, Darkvision 60 ft, Passive Perception 13
Languages: Common, Draconic (understand only; does not speak)
Special Features: Keen Senses (adv. on Perception based on sight, hearing or smell), Magic Resistance (adv. on saving throws versus spells and magical effects), Limited Telepathy (can communicate simple ideas, emotions, and images with any creature within 100 ft that understands a language)
Melee Attack: Bite +4; 1d4+2 Piercing
Melee Attack: Sting +4; 1d4+2 Piercing plus poisoned (DC 11 CON negates; if result is 6 or lower, also unconscious)
[/sblock]

[sblock=Belogg, dwarf warlock]
Name: Belogg
Sex: Male
Race: Mountain Dwarf
Class/Level: Warlock 3
Alignment: Chaotic Neutral
Size: Medium
Type: Humanoid
Speed: 25 ft.
Init: +2
Senses: Darkvision 60 ft.; Devil's Sight (see in darkness, magical or otherwise, 120 ft.)
Languages: Common, Dwarvish
Passive Perception: 11
DEFENSE
AC: 17
HP max: 24 (3d8+6)
HP current: 24
Saves: WIS, CHA
Special: Dwarven Resilience
OFFENSE
Melee: Battleaxe +4; 1d8+2 Slashing, Versatile (1d10)
Melee: Mace +4; 1d6 Bludgeoning
Ranged: Light crossbow +4; 1d8 Piercing, Range 80/320, Loading, Twohanded
Ranged: Eldritch Blast +5; 1d10 Force, Range 120
STATISTICS
Str 14 (+2), Dex 14 (+2) , Con 14 (+2), Int 11 (+0), Wis 8 (-1), Cha 15 (+2)
RACIAL FEATURES & PROFICIENCIES
Darkvision: 60 ft.
Dwarven Resilience: Advantage on saving throws against poison, resistance against poison damage.
Stonecunning: Whenever Belogg makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in the History skill and adds double his proficiency bonus to the check, instead of his normal proficiency bonus.
Proficiencies: Light Armor, Medium Armor
Weapon Proficiencies: Battleaxe, Handaxe, Throwing Hammer, Warhammer
Tool Proficiencies: Smith’s tools
BACKGROUND FEATURES & PROFICIENCIES
Background: Space Sailor (custom background; helmsman)
Feature: Ship's Passage (can get free passage on a ship for himself and his party, in return for assistance on board)
Proficiencies: Arcana, Perception, Navigator's Tools, Vehicles (spelljamming)
Traits: I often get lost in my own thoughts, becoming oblivious to my surroundings.
Ideal: Sailing between worlds means freedom -- the freedom to go anywhere and do anything.
Bond: I'm loyal to my captain and crew; they and my familiar are the only family I have.
Flaw: I follow my captain's orders, even if I think they are wrong. Also, my encounter with a creature of the Far Realms is slowly driving me insane.
CLASS FEATURES & PROFICIENCIES
Proficiency Bonus: +2
Proficiencies: Light armor, Simple weapons; Deception, History; WIS, CHA
Otherworldly Patron: Great Old One (expanded spell list; Awakened Mind [communicate telepathically within 30 feet])
Pact Magic: Can cast spells; regain spell slots after short/long rest. Save DC 13*, spell attack +5* (*Rod of the Pact Keeper +1)
Cantrips Known (2): Eldritch Blast, Prestidigitation
Spells Known (4): Hellish Rebuke, Phantasmal Force, Crown Of Madness, Darkness; Find Familiar (Pact Of The Chain bonus spell; can cast as ritual)
Spell Slots (2): 2nd level
Eldritch Invocations: Devil's Sight (see normally in darkness, magical or otherwise, 120 feet), Voice Of The Chain Master (when on the same plane, communicate telepathically with familiar, perceive through familiar's senses, talk through familiar)
Pact Boon: Pact Of The Chain (pseudodragon)
SKILLS (Proficient in bold)
+2 (dex) Acrobatics
-1 (wis) Animal Handling
+2 (int) Arcana
+2 (str) Athletics
+4 (cha) Deception
+2 (int) History
-1 (wis) Insight
+2 (cha) Intimidation
+0 (int) Investigation
-1 (wis) Medicine
+0 (int) Nature
+1 (wis) Perception
+2 (cha) Performance
+2 (cha) Persuasion
+0 (int) Religion
+2 (dex) Sleight of Hand
+2 (dex) Stealth (disadvantage when wearing half-plate)
-1 (wis) Survival
COMBAT GEAR
Half-plate (medium armor)
Battleaxe x2
Mace
Light crossbow
Crossbow bolts x20
OTHER GEAR
Rod of the Pact Keeper +1 (spell attack +1, spell DC +1, regain spell slot 1/long rest)
Arcane focus (rod)
Travelers clothes
Navigator's tools
Smith's tools
Backpack:
- Hunk of cheese
- Gallon of ale
- Mess kit
MONEY
139 gp, 5 sp
PHYSICAL APPEARANCE
A small but muscular dwarf, Belogg sports a long unkempt black beard and a bald head. A black tattoo, depicting two stylized tentacles, runs across the back of his head. When Belogg is unaware he is being watched, his eyes seem completely white; if he then looks at anyone directly, it is as if his eyes were always brown and it was a trick of the mind.
The dwarf dresses simply when he is not in his impressive half-plate armor. A magical rod, made from an unknown pitchblack material, is always in his hand or strapped to his belt. Two axes are always kept within easy reach.
A black pseudodragon with eyes like tiny stars is usually draped across the dwarfs shoulders.
BACKGROUND
Belogg never knew his real father and the only thing he knew about his mother, was that she was a simple dwarven woman who died when Belogg was just a babe. His adopted father, a human smuggler called Ian, raised him aboard a starship and taught the boy the basics of sailing between worlds.
One fateful day, the ship found its way to the Beta Quadrant, at the edge of the Far Realms. Gazing at the void at what seemed to be the end of space, Belogg became aware of the void looking back at him, judging him. An ancient voice spoke in his head with visions for words and nightmares for sentences; it declared itself The Sleeper In Darkness and Belogg its prophet and champion.
Belogg awoke, muttering to Chernogg, his twin brother who died when they were born, and discovered himself no longer on the smugglers' ship but on a remote planet on the fringe of the Dragon Empire. Somehow he knew that his crewmates had joined The Sleeper In Darkness, and that he had been given control over alien magic. A small servant, taking the shape of a black pseudodragon, had been sent to instruct Belogg on his newfound abilities.
Eventually the dwarf found his way to a trader's outpost, seeking a way off the planet. When the Empire attacked, Belogg and a handful of others escaped with a stolen ship. Belogg is grateful to his new crewmates and revels in his position as main helmsman, travelling between worlds awaiting instructions from his mysterious patron...
FAMILIAR
Vhoorl, Pseudodragon (tiny dragon)
Statistics: Str 6 (-2), Dex 15 (+2) , Con 13 (+1), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)
Armor Class: 13 (natural armor)
Hit Points: 7 (2d4+2)
Speed: 15 ft, fly 60 ft
Skills: Perception +3, Stealth +4
Senses: Blindsight 10 ft, Darkvision 60 ft, Passive Perception 13
Languages: Common, Draconic (understand only; does not speak)
Special Features: Keen Senses (adv. on Perception based on sight, hearing or smell), Magic Resistance (adv. on saving throws versus spells and magical effects), Limited Telepathy (can communicate simple ideas, emotions, and images with any creature within 100 ft that understands a language)
Melee Attack: Bite +4; 1d4+2 Piercing
Melee Attack: Sting +4; 1d4+2 Piercing plus poisoned (DC 11 CON negates; if result is 6 or lower, also unconscious)
[/sblock]