D&D 5E [D&D 5E] Tattered Memories: An Adventure in Tethyr (COMPLETE)

[section]Noting the two windows flanking the door on the front of the building, Brue walked around back. I can put an elbow through, maybe. When she walked to the rear of the shanty, Brue froze briefly. But that's entering where maybe I oughtn't to. Greycastle wouldn't like it. And someone could get sick if I make a hole. It's boarded up for a reason. Brue shook her head. She wasn't resolved to breaking into the shanty quite yet, so she resumed her circumnavigation of the building. If she came to a rear door, she'd test it to see if it opened. If she came to a window that wasn't shuttered, she'd look in.[/section]
 

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Brue continued her investigation of the shanty. Aside from the front door and the two windows, the only other point of entrance or egress appeared to be a small hole at the top of the hut, probably there to allow smoke from a fire to escape. The distance and angle made it difficult to determine whether she would fit through the hole... or even whether the roof would bear her weight.
 

[section]Warped logic wound its way through Brue's brain. The hole in the roof. If I climb up, I can look in. And it's not breaking in because it's not boarded up. It's that, or break a window. Determined, Brue started climbing up to the roof to try to get to the hole.[/section]
[roll0]
 

Brue easily pulled herself up the wall of the hovel. As she reached the thatched roof, however, she became concerned that the poorly constructed roof would be unable to support her weight. Maybe if she were a halfling or a gnome, but definitely not an earth genasi...

OOC: Just a note in case there is confusion, but the door may or may not be unlocked. Brue hasn't checked it yet.


GM: Character Sheet Update: Proficient in Athletics, her final skill proficiency.
 
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Returning to the ground, Brue considered the door again. The paint didn't appear all that fresh, so it had likely been there for at least a week. Given what she knew about the numbers of people who had died from the plague and the number of Xs she had seen on doors, she guessed that the red X was a measure used early on in the plague, but probably discontinued once the general populace started to shelter in place in their houses.

Testing the door, it creaked open, unlocked. The interior of the room was very dark, ambient moonlight spilling through the door and the smoke hole at the top of the hut providing what little light there was.

OOC: Go ahead and roll Perception and Investigation checks if you intend to inspect the room in detail. Due to the lighting conditions, take Disadvantage on the Perception roll, unless you figure out a way to get some light in there.

Also, I added a pic of a hovel that's pretty close to the one you're investigating, if you want to get an idea. Just delete the chimney, the light from the inside, and it only consists of the round main structure.


GM: Character Sheet Update: Proficiency Bonus is +2
 
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[section]Brue stepped inside the doorway. She moved a little to the side, then pulled the door shut. With the door closed and only dim moonlight filtering down through the hole in the ceiling, the room drew close. She left the door closed, but moved to open the shutters on both windows if she could. An open door invited investigation from passers-by, but hopefully fewer people would notice unshuttered windows.

Brue first looked for where the inhabitants slept. She checked their bed linens and bedding, lifting the mattress. She looked for their clothes, and checked the soles of any footwear left behind. Maybe they tracked in some distinctive kind of mud or clay, or a bit of plant got caught on something? Brue mused as she hunted for clues.

She next checked the eating area, looking for hints of what the woodcutters might have eaten recently. She looked for trash, at what they threw out. If there were any books or journals, she would thumb through those...but she wasn't sure any of the men could read or write, so she didn't hold her breath.[/section]

[roll0] and [roll1] with disadvantage [roll2]
 

Brue entered the shanty and closed the door. Groping her way in the dim light to the windows, she quickly determined they were simply barred from the inside but not locked. Easily swinging the bars up, the genasi opened the windows slightly, just enough to allow some light into the room, although not enough to help her search in any significant way.

Turning around to face the interior, she circled the room. Short of the charred remnants of a relatively large fire in the middle of the room, it was empty with no apparent sign of the woodsmen's possessions.
 
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Brue stood and gawped at the vacant hovel. She toed the ash of the firepit and bent over for a closer look, hoping for a clue. Maybe the town officials had ordered the woodcutters' belongings burnt, and, if so, perhaps there was a sliver of something telling that hadn't been kissed by fire.
 

Scattering the ashes with the toe of her boot, Brue squatted down to investigate more closely. At the edges of the fire were a few scraps of rough spun wool, likely the remnants of some kind of clothing or bedding. Given the amount of ashes, there seemed to be a decent amount of wood burnt, although nothing of the wood remained.

About to give up in frustration, the genasi spotted a glint deep in the ashes. Reaching in with gloved fingers, she pulled out a thin steel circular band. The band was thin, about the thickness of a fingernail and about as wide as the joint of her little finger. The diameter of the band measured from her wrist to the end of her thumb.

Sifting around further, she located an even dozen bands in total, but nothing further.
 

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