The majority of PCs don't have any feats. There is no reason to believe most tables don't allow them.Feats and multiclassing are already presented as being optional and the majority of tables don't use them.
Simple: because that's what the race is. Thus, if you want to play an Elf you just have to accept the fact that Elves tend to be more dextrous than Humans
It is in many cases, but there are a bunch of examples of 'take 1 level of rogue to get x more proficiencies.' things that I feels should be discouraged. I'm very tired of 'DPR' being a character concept.Multiclassing looks like a bit of a trap in many cases...
You already have the choice of whether you want your Elf to have higher or lower Dexterity than average. Nobody is stopping you from building an elf with 15 Strength and 10 Dex.It's fine to say, for instance, that Elves tend on average to be more graceful than Humans, but don't hardwire that into a Dex bonus applied to every. single. Elf. Instead, let PCs CHOOSE whether they want to apply their ability score bonuses (which they would get for being adventurers, not because of Race) to the stereotypical scores, or whether to make their Elf different.
Because there's no precedent for any (pseduo-)Medieval European civilization to mandate bow practice for all able-bodied adultsLikewise, not every bloody Elf, Dwarf or whatever would realistically all have identical training in the use of specific weapons - after all, Humans aren't all skilled in martial weapons, as witness the many baker, blacksmith, tavern keeper, merchant, etc. NPCS. Surely Elven and Dwarven societies have the equivalent? As written, the rules assume every member of those races get warrior training, which is ludicrous.
Where I posit the chargen rules do have to reflect that statistical shift somehow, as part of a greater reflection of the conceits of the setting; much the same as they reflect e.g. a setting's lack of Gnomes - if the setting doesn't have Gnomes, rolling up a Gnome and trying to play it isn't going to do you any good and will probably gas off the DM in the process.Yes, tend to.
In other worse, across the entire population of elves the gaussian distribution will have a peak somewhat higher than it is for other races. (Or compared to humans, if we are using that as a baseline.)
But:
I think you've chosen the wrong hill to die on. Man in the Funny Hat has nailed it.
- Chargen rules are for creating PCs, not the entire population of elves. The chargen rules don't have to produce that statistical shift.
- PCs are, by definition, outliers from the population.
Where I posit the chargen rules do have to reflect that statistical shift somehow, as part of a greater reflection of the conceits of the setting; much the same as they reflect e.g. a setting's lack of Gnomes - if the setting doesn't have Gnomes, rolling up a Gnome and trying to play it isn't going to do you any good and will probably gas off the DM in the process.
The statistical shift of the general population will still be set by the DM. PLAYER characters do not need to always reflect or benefit from the statistical tendencies of the general population.Either that, or the statistical shift has to disappear from the general population meaning all playable-creature cultures then run on Human stats.
The statistical shift of the general population will still be set by the DM. PLAYER characters do not need to always reflect or benefit from the statistical tendencies of the general population.
Easy, if clunky - if you want a Gnome you have to roll against [whatever odds] and if you fail, no Gnome for you.The setting doesn't tend to have Gnomes, or simply doesn't have Gnomes?
If the latter then you are comparing apples and oranges.
If the former, how exactly do you propose the chargen rules reflect that? Give them terrible ability scores so that people will tend to not choose that race?