D&D Adventures on WoTC Website


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diaglo said:
of course they also have non-D&D stuff too. like that for 2000ed or 3.11ed for workgroups...

if i understand your scheme, you'd rather be running a computer running dos 2.0 than winXP? because it's older, and older is better? because you are older? because it requires less resources? because it doesn't have the confusing buttons and screens? your use of metaphor confuses me.

i know that you post "2000ed / 3.11ed for workgroups" often enough that it really means something to you. i just don't get it. it seems like you are trying to insult people that enjoy playing games that have been designed in this decade for some reason. what's up with that? fun is fun; always has been.

there's plenty of room in the swimming pool for everybody. why not use the bathroom before jumping in?


-Vic20
 

I have used a bunch of them a couple of years ago, at least now I can remember The Burning Plague, Something's Cooking and The Ettin's Riddle. These 3 were quite nice and very easy to handle as DM.

There are others that I would have liked to use (The House of Harpies for example seemed to me a very interesting challenge), but I think in general there are too many high-level and too few low-level adventures in that set. They are free and well done generally (with a couple of notable exceptions) so I can't really complain, but I would have definitely needed more at low levels, while they keep posting high-level ones. Also IMHO the average difficulty is higher than the suggested level! I remember I had to tone down "on the fly" all three the ones I used because PCs were getting short of resources quickly...
 


vic20 said:
i know that you post "2000ed / 3.11ed for workgroups" often enough that it really means something to you. i just don't get it. it seems like you are trying to insult people that enjoy playing games that have been designed in this decade for some reason. what's up with that? fun is fun; always has been.
Ah, just ignore Diaglo sometimes. If you taunt him, he'll just come back and tell you how many pounds of lead miniatures he has, how many dice he has, and how heavy his backpack was at GenCon.
wink.gif
Oh, and he'll also tell you that OD&D is the one true game, and all others pale in comparison. Did I forget anything?
 

Cthulhu's Librarian said:
Ah, just ignore Diaglo sometimes. If you taunt him, he'll just come back and tell you how many pounds of lead miniatures he has, how many dice he has, and how heavy his backpack was at GenCon.
wink.gif
Oh, and he'll also tell you that OD&D is the one true game, and all others pale in comparison. Did I forget anything?


you forgot to mention how we (the grognards) faced down our tormentors. just cuz we listened to rock n roll and worshipped satan. doesn't mean we weren't having fun. ;)
 

I'm using "Start With the End" right now. It's perfectly awful, and makes me quite thankful that WotC got out of the adventure business.

However, with some good DMing and better campaign integration, you can make this adventure somewhat fun - my players are enjoying it right now (even as I shake my head behind my DM screen).
 

I agree with the general consensus - the quality of the adventures is hit or miss. My gut feeling is that the quality has dramatically decreased over the past several adventures, but I haven't run any of them.

I also agree that many of the adventures have potentially deadly (as in total party kill) "boss monsters" or final battles. Be aware of this.

Some specific comments - mostly based on reading, not necessarily playing/DM'ing, the adventures.

Alchemist's Eyrie - pretty straitforward hack-fest with a bit of mystery thrown in. Solid.

Bad Moon Waning - the intro (background) is way, way too long. I lost interest before I came to a single stat block or DC.

Base of Operations - has a nice retro feel to it. Careless party could get roughed up by the monsters.

Burning Plague - this one always gets high marks. Very good intro for D&D newbies.

Ettin's Riddle - another one that gets high marks. However, some players may ignore the riddle aspect and use lethal force to solve everything... *shrug*

Ghosts of Aniel - if the PCs lack ghost touch weapons or the ability to damage ethereal foes, they are toast. Otherwise, I like the setup for the adventure.

Into the Frozen Waste - I have a thing for adventures set in arctic settings, so this one was right up my ally. It does, however, railroad the PCs quite a bit - no room for exploring, just inexorable movement to the climactic battle... which is EXTREMELY nasty if the PCs don't prepare for it.

Ministry of Winds - kooky and original as only a Monte Cook adventure can be. The final villains can be lethal if they are all encountered at once, but are much more manageable if the PCs can take them piecemeal. I like this adventure.

Secret of the Windswept Wall - there's just not much here. Even low-level PCs should be capable of taking on more.

Something's Cooking - this is a silly one. I personally dislike overtly comedic adventures, but it gets high marks from most people.

Thicker than Water - this isn't an adventure, it's an entire campaign. Seriously. If you're into it, and don't mind retro-fitting it into your PCs' background, it could be very cool. But again, the final fight is N-A-S-T-Y.

Vessel of Stars - a pretty dumb one. I'd avoid it.

I hope my very opinionated opinions are helpful.
 

I used The Burning Plague (my very first 3e adventure), Ghosts of Aniel, Crumbling Hall of the Frost Giant Jarl and Start with the End to good effect. These last two I tied into the meta-plot of the Adventure Path (both between Standing Stone and Heart of the Nightfang Spire).
 

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