rogueattorney
Adventurer
galaga88 said:Did these modules seriously require that number of players? I know things were more hack 'n' slash back then, and many of the modules were conversions of tournament modules, but I can't imagine how I'd get that many people together and have a cohesive session. I suppose it was just de rigueur to have each player handle multiple PCs?
Yes, the modules assumed parties were bigger than the 4 that the current edition assumes.
6-8 PC characters was assumed, with nearly the same number of NPC henchman and hirelings.
Many of the issues newer players have with the old modules, particularly deadliness and amount of treasure and magic, are taken care of when the dangers and rewards are being split among 12 characters rather than four or five.
R.A.