I played the "arbitrarily rub all objects with everything else" bundle of frustration that was the King's Quest games (but secretly loved it). There is a reason though that that style of adventure game died out.
I loved the SSI Dark Sun game a lot, and I liked attempted to build my own "Unlimited Adventures" dungeon, but got bored and couldn't be bothered to finish it.
Didn't get a chance to play Balder's Gate and Planescape:Torment, but I played a lot of Neverwinter Nights 1 scenerios. The intro adventure stunk, but I'll always remember my wizard being out of spells, out of potions, out of scrolls with a dead companion facing off against the Sarrukh lich. It was especially fun because she also was out of all her spells. So essentially the whole campaign culminated in two exhausted wizards having a knife fight, which I won because my dagger was the more enchanted. Liked Shadows of Undrentide and Hordes of the Underdark though.
Played NWN 2 with a half-orc rogue/duelist. I figured I'd get enough magic to make him a viable character, and I did. The game made my new computer scream in agony though, and crashed all the damn time. It got more stable by the time Mask of the Betrayer came out, but by then the love was gone.
I tried playing world of warcraft a couple of times, but while exploring is lots of fun, grinding and fetching sucks. I'm told that to enjoy it you have to get a guild, but the idea of stacking bonuses with other players through hotkeys to run the same instance over and over again so everyone can get the cool magic item makes me queasy. I'd rather have dinner with someone from the Teeside Yesteryear Motor Club.
Played through Knights of the Old Republic I and Knights of the Old Republic II: The Sith Lords. Not as good as everyone said, though Bastila was smoking hot.
The future? I am getting interested in Star Wars: The Old Republic despite myself, but I never want to play a game that involves pointing and clicking as its primary mechanic again.