Lanefan
Victoria Rules
Yeah, if simply saying what your game is doesn't attract players and you have to resort to selling it, you've probably done something wrong.There is a difference between selling your game and saying what your game is.
Yeah, if simply saying what your game is doesn't attract players and you have to resort to selling it, you've probably done something wrong.There is a difference between selling your game and saying what your game is.
Tolstoy never played D&D. If he had he wouldn't have written that.Obviously not all posters get cool Tolstoy references...
I agree with that.That is why I boggles my mind on the concept of DMs not explaining or giving details of a world before players agree to play. I can't stress how important campaign clarity is.
Far from having to sell a game, my experience is the DM is the last person to take a step backwards when the group asks "who is going to DM?"Games will have to be fully sold to players in the future and not simply thrown out there.
Many forget that since the DM creates the world, they are the one who know where are the fun is. Until the DM informs them about the specifics, the players are just guessing.Yeah, if simply saying what your game is doesn't attract players and you have to resort to selling it, you've probably done something wrong.
Well this is a "Future D&D" thing and not a "Present D&D" thing.I agree with that.
Far from having to sell a game, my experience is the DM is the last person to take a step backwards when the group asks "who is going to DM?"
Many forget that since the DM creates the world, they are the one who know where are the fun is. Until the DM informs them about the specifics, the players are just guessing.
Maybe I'm old fashioned, but I can't see myself ever wanting to DM for a group of strangers I met off the interwebs.Well this is a "Future D&D" thing and not a "Present D&D" thing.
In the future, there will be apps and sites to find DMs.
So DMs might have to make settings that both they like and attracts players.
The DM often doesn't. Butt's not the point. The goal is for the DM to describe the world and what they have fun doing to the players to see if there is a match. If the game is all about fighting nonstandard monsters, the DM needs to state that.That very much assumes the DM knows what is fun for a particular player, they can provide it, or the player wants to be provided for.
Those exist already. It doesn't change anything. It's just making the market more efficient, not changing the balance of supply and demand. There are still a lot of people wanting to play and far fewer people wanting to DM.Well this is a "Future D&D" thing and not a "Present D&D" thing.
In the future, there will be apps and sites to find DMs.
So DMs might have to make settings that both they like and attracts players.
I'd like to expand on your thought here (which I agree with): when I read an author I love or view an artwork that satisfies me, I do so because of that person or group's particular perspectives and narratives. In a similar vein, a DM can offer a particular world and stories to be part of, and to shape, that would be diluted or lost entirely if they gave up authorial perogatives.This really, really isn’t the root of the disagreement. All this is, is an attempt to dismiss the camp that enjoys a more curated D&D experience.