Will
First Post
Did you encounter any problems due to firearms being more damaging than bows? I'm worried that with heavy pistols, a guy with 2 weapon fighting is going to rip balance a new one.
One idea I had for energy weapons:
So a 'produce flame 50 charges activate-by-use' item is 1000 gp. Effectively, a pistol that does 1d8 fire damage that ignores armor bonus (ranged touch), hard range 120'.
But that's '20 gp per shot,' and the item has no base cost. Which is weird. I could make it unlimited, at 2x cost, but that's also a little unsatisfying.
One variation I thought of was 'pistol is 500, clip of 10 shots is 100' and ignore the fact that, after the first 50 shots, the pistol is 1/2 the price it should be.
Or I could make energy pistols disposable; use them 50 times and it's just easier to buy a new one, which appeals due to simplicity and a bit of space operaness.
One idea I had for energy weapons:
So a 'produce flame 50 charges activate-by-use' item is 1000 gp. Effectively, a pistol that does 1d8 fire damage that ignores armor bonus (ranged touch), hard range 120'.
But that's '20 gp per shot,' and the item has no base cost. Which is weird. I could make it unlimited, at 2x cost, but that's also a little unsatisfying.
One variation I thought of was 'pistol is 500, clip of 10 shots is 100' and ignore the fact that, after the first 50 shots, the pistol is 1/2 the price it should be.
Or I could make energy pistols disposable; use them 50 times and it's just easier to buy a new one, which appeals due to simplicity and a bit of space operaness.