D&D Beyond Cancellations Changed WotCs Plans

Gizmodo has revealed that the partial OGL v1.1 walkback yesterday was in response to the fan campaign to cancel D&D Beyond subscriptions, with "five digits" worth of cancellations. However, the site also reveals that management at the company believed that fans were overreating and that it would all be forgotten in a few months. In order to delete a D&D Beyond account entirely, users are...

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Gizmodo has revealed that the partial OGL v1.1 walkback yesterday was in response to the fan campaign to cancel D&D Beyond subscriptions, with "five digits" worth of cancellations. However, the site also reveals that management at the company believed that fans were overreating and that it would all be forgotten in a few months.

In order to delete a D&D Beyond account entirely, users are funneled into a support system that asks them to submit tickets to be handled by customer service: Sources from inside Wizards of the Coast confirm that earlier this week there were “five digits” worth of complaining tickets in the system. Both moderation and internal management of the issues have been “a mess,” they said, partially due to the fact that WotC has recently downsized the D&D Beyond support team.

Yesterday's walkback removed the royalties from the license, but still 'de-authorized' the OGL v1.0a, something which may or may not be legally possible, depending on who you ask.

 

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EthanSental

Legend
Supporter
It might have been said in the various threads but I’d be curious of the number of people replying to the next play test docket and survey. Not just the probably change the OGL and I quit part but just the number of people interacting with the play test for one dnd….did it drop off a little or dramatically type info.
 

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Micah Sweet

Level Up & OSR Enthusiast
Each individual and each company will need to decide for themselves, of course.

For me, I think two things are needed:

1. An actual apology. I consider some of their behaviour over the past week to be unethical, so I'm afraid just walking it back isn't enough - they need to acknowledge that they tried to do something they should not, and did it badly.

2. An OGL 1.0b which tightens the language to make it clear it cannot be revoked, de-authorized, or otherwise cancelled. Oh, and a statement that any previously-open material remains open. (Also, the new OGL must make no other changes. Even the decency clause is a no-no - I simply can't trust them not to abuse it.)

(In theory, an alternative would be to embrace ORC and put all previously-open material under that. However, there are some bits and pieces in "Unearthed Arcana" and Dragon articles that I'm not sure they have the necessary rights to open in that way, and I'm afraid I have little appetite to compromise.)

I don't mind if they decide not to open OneD&D, and if they change the game so that the OGL can't be used to support it. I also don't mind if they offer a different license for OneD&D, even if that license is terrible. That's their prerogative. (I think it would be foolish and short-sighted, but it's their choice.) My interest is in reversing the damage that removing OGL 1.0a causes.
I just don't see that happening unfortunately. WotC clearly wants the 1.0a dead. If killing it was something they were willing to back off on they would have done so yesterday.
 


Blue

Ravenous Bugblatter Beast of Traal
Don't relax folks. Keep up the pressure and cancellations.

WotC may have changed their timing, but you don't know their plans are changed until you see an actual OGL. This bit of press can lull the gaming public into saying "it's over, we won, back to business" which is exactly what WotC are aiming for.
I'll go a step further - we know their plans HAVE NOT CHANGED.

They have lied to our faces about the OGL 1.1 being sent out for feedback as we now have multiple confirmations about companies being approached in December with contracts for sweetheart deals in terms of lowered royalties for accepting the OGL 1.1 back then. With NDAs not to discuss it.
 

Can someone explain the "5 digits complaining" thing? To me it sounds like it was only 5 tickets for cancelations but I know I'm not understanding it correctly.
Tens of thousands, between 10,000 and 99,999.

It's called "5 digit" or "5 figure" because it's a number that is expressed as XX,XXX. . .five digits long.
 

Blue

Ravenous Bugblatter Beast of Traal
Hmmm...I do wonder how this will trickle down and effect the playtest? Wonder if they will decide to pit things on hold?
Well, the 50th Anniversary of D&D is a pretty set date. Don't see anyway to push back delivery, and finalization of the content needs to happen before that. So pushing back the playtest just means less time for feedback since the delivery date is hard set.
 


Tazawa

Adventurer
It'll be hard to gauge as we don't have precise numbers on the lost subs nor their value. There are multiple tiers of subscription, so that's one variable. There were "5 figures" of cancelled subscriptions, which translates to between 10,000 and 99,999 cancellations, so that's the second variable. If it's 10,000 subs lost and $5 a sub, you're looking at $50,000 lost. If it's 99,999 subs lost and $20 a sub, you're looking at almost $2 million. So it's really up in the air.

ETA: Looking at the actual sub models from DNDBeyond. They're $3 and $6/month. Average that to $4.5. The "5 figures" averages out to 54,999.5. The math on the averages equates to $247,497.75. Even if it's 99,999 and they're all top tier subs, it's only $599,994.

That’s $250K a month, $3M a year. Of recurring revenue. I work for a very large corporation. Recurring revenue is their wet dream. Losing $3M of recurring revenue in a week is the type of thing that causes frantic meetings and gets you fired if you are responsible.
 


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