$3/ month isn't that bad. And you really only need it if you want to use homebrew.
What I would LOVE to see, but won't be holding my breath for . . . . bundled deals that would include multiple ebook formats (PDF, EPUB, web-based), D&D Beyond integration, and Fantasy Grounds/Roll20 integration. I would love to purchase Tales of the Yawning Portal online, get a PDF, and have the book unlocked on D&D Beyond and Fantasy Grounds. I'd pay full price for that! Having these deals available through the DM's Guild store would be pretty awesome too. Hell, if Curse could get D&D Beyond on STEAM, like Fantasy Grounds has, that would probably move a few sales their way!
Why?
Because my players want to just "play" the story. They don't want to read hundreds of pages or learn rules or search for ways to optimize their characters. They just come to the table, take their character sheets and we begin our adventure. I am not sure that they know the name of the system that we play when it's not D&D.![]()
The only thing that I need to know from them is how they imagine the characters (race, if they have spells or if they are good with weapons, if they wear heavy armor etc), their background (what they did before the adventure begins) and when they level up (if there is a choice) I just ask them which one they prefer.
It's more work for me but on the other hand they don't behave as most players do. They think out of the box simply by not knowing that the box exists. Less meta-gaming, more roleplaying, it is fun!
It's a one-time buy and it's yours thing for many of the elements you're talking about. You don't need the subscription. The subscription is for some things, but the one-time buy for the aspects you're talking about does in fact work that way with this product. They even explain how you don't even need an internet connection once you own most of the elements involved - you buy it, you download it, it's yours. I admit, that's not completely clear however from this announcement text.
What does D&D beyond give me that I don't already have in my book, or can get from free on the internet? What makes it worth paying for?
Honest question, I've pretty much completely ignored it up until now.
Hey, at least take a moment to read the briefest amount about what you're commenting about. This is not a PDF product. You're in the wrong thread.
Also, WOTC has no public shares - they're a wholly owned subsidiary of Hasbro. No matter what happens to Hasbro stock, it will never have an impact on the flexibility of the D&D team.
Well, it's essentially digital version of the books, so you're not getting more content than you would from the books. So, you get what digital gives you: it all fits on your phone, tablet laptop, rather than a bookshelf full (or half full since there aren't that many books) and a robust search engine and filters to help to navigate and sort the material much better and quicker than you could shuffling through your books.
And compared to what you can already get online: You can get all the content legally, not just the basic rules and odds and ends like the elemental evil guide.
But if you've already been buying this stuff through Roll20 or Fantasy Grounds, You're not really getting anything new as far as I can tell.
Here's the big selling point for me, and I think this will work: If I was to buy Curse of Strahd through this, I would run it off my tablets (because I already use multiple tablets for DMing my homebrew adventures) and never need to buy the book itself.
If you can't afford that, then you obviously have bigger issues in your life than 'having D&D in the most accessible, sortable, searchable, networkable interface possible' and should spend your time fixing those instead.
You want things for free. Sorry. Life isn't free.