WotC D&D Beyond Reveals 'Partnered Content' Schedule

Products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.
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D&D Beyond has published a release schedule for partnered content in the first quarter of 2026. This includes products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.

Partnered content is existing D&D books from third-party publishers on D&D Beyond.
  • Exploring Eberron (Visionary Production & Design)
  • The Pugilist Class (Benjamin Huffman)
  • Faster, Purple Worm! Everybody Dies, Vol. 1 (Beadle & Grimm’s Pandemonium Warehouse)
  • Heliana’s Guide to Monster Hunting: Part 2 (Loot Tavern)
  • The Griffon’s Saddlebag: Book One (The Griffon’s Saddlebag)
 

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Many creators I talked to said that they had a much more vibrant marketplace on the DM's Guild for newer creators. I won't say they're wrong, but I think the price for that was higher than they took into account. 50% royalties is pretty bad for a digital product and not ever being able to publish it anywhere else is very restrictive. It's necessary if you're using WOTC's IP, but there are several Guild products that didn't use WOTC's IP, were still published to the Guild, and now are locked there forever.

Now that the Guild seems to be much less popular than it was, those products are still stuck there. You can't use them in Kickstarter back catalogs or as lead generators for a newsletter or as Patreon products or anything else. @M.T. Black and I have talked about this a lot. I believe that he believes it was still a good platform even with those limitations.
Yeah, you paid 50% of your royalties for access to use wizards IP and access to rules not in the SRD. If you don't care about either of those things, the DM guild isn't worth as much. For a product like Exploring Eberron, it's vital. If you're making your own setting and don't care about having the stats for mind flayers, it's a loss. It's the entry fee you pay to play with Wizard's toys.
 

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The main value proposition seemed to be freelancers who wanted to build a resume and take advantage of the IP while doing it. .
Sure. I was talking about from the perspective of an established publisher, not a freelancer about, specifically, what the issues with the Adept program were.
 

I wonder if DMs Guild stuff sells better.
from what I hear it used to be a good place to get visibility earlier in its life, people like MT Black and JVC Parry got their start there, but over the years it lost that ability as stuff got swamped in a ton of new releases which made it harder to get noticed and they both moved on from DMsGuild.

I am not sure it offers much of an advantage over DTRPG these days, let alone one worth the additional restrictions. All the bigger names seem to not think so…
 

from what I hear it used to be a good place to get visibility earlier in its life, people like MT Black and JVC Parry got their start there, but over the years it lost that ability as stuff got swamped in a ton of new releases which made it harder to get noticed and they both moved on from DMsGuild.

I am not sure it offers much of an advantage over DTRPG these days, let alone one worth the additional restrictions. All the bigger names seem to not think so…
It was also hard to transfer your audience over from DMs Guild to any other platform. You really didn't have access to your customers. It was much more like you were a writer and WOTC / DTRPG were the publishers instead of you being a publisher and them owning the platform.
 

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