WotC D&D Beyond Reveals 'Partnered Content' Schedule

Products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.
partnered-content-release-schedule.jpg


D&D Beyond has published a release schedule for partnered content in the first quarter of 2026. This includes products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.

Partnered content is existing D&D books from third-party publishers on D&D Beyond.
  • Exploring Eberron (Visionary Production & Design)
  • The Pugilist Class (Benjamin Huffman)
  • Faster, Purple Worm! Everybody Dies, Vol. 1 (Beadle & Grimm’s Pandemonium Warehouse)
  • Heliana’s Guide to Monster Hunting: Part 2 (Loot Tavern)
  • The Griffon’s Saddlebag: Book One (The Griffon’s Saddlebag)
 

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AI generated text is not permitted on either DMs Guild or DTRPG. But that is not really possible to police. The Guild has always been full of slop, whether human or AI produced. But AI means it can be generated at industrial scale.

AI art is permitted on the platform, however, and there seems to be a lot of it now - just look at the new release strip to see.
RPG supplements, as a broad category, are a perfect thing for slop -' both writing and art. It sucks, but there really isn't a alternative.
 

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So has anyone got the DDB version of Exploring Eberron yet? I've got the original in PDF, and I love it as a lore resource, but I haven't made much use of the actual mechanics (subclasses, species, magic items, etc), some of which don't seem all that well written (either over- or under-powered; or in some cases just overly wordy). It sounds like this new version has got some new stuff as well as updated versions of what's in the previous one. I'd really like a better idea of the quality of the mechanics before I make the purchase.
 

So has anyone got the DDB version of Exploring Eberron yet? I've got the original in PDF, and I love it as a lore resource, but I haven't made much use of the actual mechanics (subclasses, species, magic items, etc), some of which don't seem all that well written (either over- or under-powered; or in some cases just overly wordy). It sounds like this new version has got some new stuff as well as updated versions of what's in the previous one. I'd really like a better idea of the quality of the mechanics before I make the purchase.
Ya, I'd love comments on the actual content, rather than the same discussion that happens every time with these updates. I'm really curious about the changes in EE, as I run an Eberron game.
 

I don't know why people are willing to pay for mediocre content produced for free when they can just do the same themselves with ChatGPT. I guess the added value is... layout? But ChatGPT will do that for you too soon. At which point what is the human adding? Won't places like DMsG be better off at that point just automating the content creation with a thousand new PDFs a day and cutting out the creators and not paying out 50% per book? All these generative AI content creation proponents will find out pretty soon that their part of the process is unnecessary--there's a reason using AI to make stuff is so easy, and that means the 'AI Creator' isn't really needed. There's only a step or two between "Hey, ChatGPT, generate a stat block for this monster for D&D 5E" to "{code}use AI to automatically generate a book of 100 monsters every day and make it available for purchase on the platform{/code}" to "{code}use AI to generate 1000 different books of various types every day and make them available for purchase on the platform{/code}" to '{code}Do that but print-on-demand{/code}".
In theory, it is only the art and not the words that is AI generated. Regardless, very few titles with AI art seem to sell very well. The Guild itself is a shadow of its former self
 

In theory, it is only the art and not the words that is AI generated. Regardless, very few titles with AI art seem to sell very well. The Guild itself is a shadow of its former self
I would imagine so if most of what it sells is free ChatGPT output. Who's gonna pay for that?
 

So has anyone got the DDB version of Exploring Eberron yet? I've got the original in PDF, and I love it as a lore resource, but I haven't made much use of the actual mechanics (subclasses, species, magic items, etc), some of which don't seem all that well written (either over- or under-powered; or in some cases just overly wordy). It sounds like this new version has got some new stuff as well as updated versions of what's in the previous one. I'd really like a better idea of the quality of the mechanics before I make the purchase.
I also asked on DnDBeyond forums.
 

I would imagine so if most of what it sells is free ChatGPT output. Who's gonna pay for that?
I haven’t seen any strong evidence it’s mostly ChatGPT output now - though if someone is using AI art, you can be forgiven for thinking they probably used AI for the text.

The downfall of the Guild started before AI was a thing. There’s a good video on the topic for interested readers:
I’m hoping that ubiquity of AI may put a premium on stuff that remains human-crafted. The evidence is mixed, though.
 

So has anyone got the DDB version of Exploring Eberron yet? I've got the original in PDF, and I love it as a lore resource, but I haven't made much use of the actual mechanics (subclasses, species, magic items, etc), some of which don't seem all that well written (either over- or under-powered; or in some cases just overly wordy). It sounds like this new version has got some new stuff as well as updated versions of what's in the previous one. I'd really like a better idea of the quality of the mechanics before I make the purchase.
I've got it. I similarly didn't get a lot of use out of most of the mechanics but they have been adequately updated to the 2024 ruleset. Any problems they had before still exist, this isn't a rewrite as much as a straight conversion. I got it because I did use some of the magic items and spells, which are useful to have in the database, but if you are just in it for the non-mechanical content, there isn't a whole lot of use with buying it on D&D Beyond unless you want it to be easily accessible to your players.
 

I've got it. I similarly didn't get a lot of use out of most of the mechanics but they have been adequately updated to the 2024 ruleset. Any problems they had before still exist, this isn't a rewrite as much as a straight conversion. I got it because I did use some of the magic items and spells, which are useful to have in the database, but if you are just in it for the non-mechanical content, there isn't a whole lot of use with buying it on D&D Beyond unless you want it to be easily accessible to your players.
thanks!
 

I would imagine so if most of what it sells is free ChatGPT output. Who's gonna pay for that?
Some Indie publishers I know also think the proliferation of AI content has tanked the Kickstarter marketplace. I’m not sure, but I know my last KS (human-made) got about half the number of backers that i was expecting
 
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