D&D 5E D&D Beyond - What's it for?


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I have plenty of gripes about DDB, but as a reference tool, it really is incredibly handy, and the character builder is decent. (Though character builders are not nearly as integral to 5E play as they were in 4E; you can do just fine with a Google doc or good old-fashioned paper.)
 

the game log has become increasingly useful.

I'm even thinking of doing a "hiking" game where we hike and play D&D, using the DNDBeyond game log on our phones.
 

The fact is that if you want digital editions, it's the only choice that you have if you don't want to pirate everything. There are tons of things on DDB that I dislike, but having the capability to search and come up straight up with the creature or spell or item I'm looking for is totally invaluable, as is the capacity to store homebrew in a consistent place where I can access it exactly the same way as the rest.
Wrong.

Fantasy Grounds was the first digital edition of 5E (February 2015 if I remember correctly). Roll20 had some of it second. Then I don't remember if DDB was third or fourth (which was what?, August 2019, 4 years after FG), along with d20 Pro who got a license and never released much.
 


Wrong.

Fantasy Grounds was the first digital edition of 5E (February 2015 if I remember correctly). Roll20 had some of it second. Then I don't remember if DDB was third or fourth (which was what?, August 2019, 4 years after FG), along with d20 Pro who got a license and never released much.
I admit that I forgot about these as they are VTTs first and foremost, and designed that way, with a lot of specificities that make them awkward to use (Roll20 in particular really has a weird design these days).
 

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