Kingreaper
Adventurer
Anyway, back to the Dice Tricks themselves: I don't like the idea of having more than one or two extra dice added to a d20 roll. One extra is fine, even if it's constant (as long as it's only for certain classes/builds, so that math-averse people can avoid it) but when you start getting three or four? I don't like bucket-o-dice for hit rolls.
Damage is cool, you know it's going to do something, the bucket-o-dice tells you how big a thing. But having to sort through a bucket-o-dice to know you failed? Frustrating
*note: this is why I hate WoD systems, they manage to have bucket-o-dice for damage, and still make it common to roll your b-o-d and have no effect*
EDIT: [MENTION=957]BryonD[/MENTION]: I could continue debating with you about the quality of the writing, but the evidence suggests you want it to be bad writing. So I'm not going to bother cluttering up this page anymore.
Damage is cool, you know it's going to do something, the bucket-o-dice tells you how big a thing. But having to sort through a bucket-o-dice to know you failed? Frustrating
*note: this is why I hate WoD systems, they manage to have bucket-o-dice for damage, and still make it common to roll your b-o-d and have no effect*
EDIT: [MENTION=957]BryonD[/MENTION]: I could continue debating with you about the quality of the writing, but the evidence suggests you want it to be bad writing. So I'm not going to bother cluttering up this page anymore.
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