KidSnide
Adventurer
Followers and stronghold are one of the defining characteristics of high level play. (Other hallmarks of high level play include: availability of higher level magical solutions, easy transportation, mass combat and planar travel.)
I'm not sure what the default should be, but followers and strongholds definitely need support from the system. I would add mass combat and domain management to that list.
The rules design for these sorts of elements is tricky because different groups want different levels of abstraction. It's much more important to have a functional system if you're running a Kingmaker-style game, while a more abstract system works better if the domain management is supposed to be more in the background.
-KS
I'm not sure what the default should be, but followers and strongholds definitely need support from the system. I would add mass combat and domain management to that list.
The rules design for these sorts of elements is tricky because different groups want different levels of abstraction. It's much more important to have a functional system if you're running a Kingmaker-style game, while a more abstract system works better if the domain management is supposed to be more in the background.
-KS