S
Sunseeker
Guest
What if holdings (and maybe followers) were a 4th pillar added to the triumvirate of Social/Interaction/Roleplay, Combat, and Exploration.
All character classes are built, Epic Level Handbook style, with a specific way in which that class participates in the Fourth Pillar (let's call it Dominion). Wizards build towers. Clerics build temples. Fighters build castles. Rangers build outposts.
The Dominion pillar is an optional, modular pillar. You can choose to have it in your game or not have it. If you have it, each class gets their dominion options or can customize their dominion aspect with feats, gold, or time?
http://www.enworld.org/forum/new-ho.../318607-what-rules-supported-exploration.html
The main thing I don't like about it is having class-based Dominion systems. Dominions should be based on what their player's want to rule, not what their class says they can rule. There can be Mage-Lords in great castles and Paladin-Knights over a temple of mages. And then how do we handle multi-classing? Players should get to design their dominion, and whil the ELH could give suggestions on certain styles of kingdoms, of temples and towers, no player would be restricted to only those things.
Likewise, I agree that building a Dominion seems to be more a capstone to the current 3 pillars than a pillar of it's own. As building a Dominion would require great skill in all of those areas, clearing local forests, recruiting construction contractors, taking care of your people, ect....