Whenever you describe aspects of a campaign world in any interrelated depth and detail -- as opposed to a collection of unconnected bits -- they can't help diverging from the assumptions of some home campaigns, just the same whether it's in the context of an existing, named setting or a brand-new set-up invented from scratch. This is why I'd favour using Greyhawk or the Realms for most of these books, contributing to their worldbuilding as well, rather than authors' brand-new conceptions, which will be largely forgotten come edition rollover. The only downside is the knee-jerk reaction of some against campaign setting logos, which is a long-term problem for Wizards unless they win this group over.
Kae'Yoss said:
The Heartlands: Forgotten Realms regional sourcebook, guess what region it covers.
The Heartlands isn't a single region; compressing the main campaign area of the Realms into one book would only allow a slightly more detailed overview than in the
FRCS, defeating the purpose of a regional sourcebook.
ColonelHardisson said:
Without deity stats, it ain't D&D.
The printing of stats for gods in 1E does
not mean it's something for PCs to accomplish.
Deities & Demigods itself is perfectly clear about it:
If any servant or minion of a deity (or even the deity itself) is slain on its home plane, that being is absolutely and irrevocably dead . . . All creatures are most powerful in their own territory, so it should be next to impossible for anything except another deity to slay a deity on its own plane . . Should mere characters be so brazen as to challenge a deity on its home plane, they should be dealt with severely, the god bringing to bear all the powers that the being has.
This evidently reflects Gary Gygax's approach (and that of the World of Greyhawk). For instance, asked on an online forum about PCs killing Tiamat, he discussed how impossible it would be to get past all the dragons surrounding her.
Some groups misunderstood this and went into god-slaying antics, so 2E was even more explicit that you could battle avatars, but not kill gods permanently that way. This matched the Forgotten Realms. The 3E ethos seems to be inconsistent on this point, with the 'treat everything equally' dogma mandating gods statted like NPCs and PCs, but not all designers actually believing this.