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D&D Brand Manager of Fluff

3catcircus said:
Remove SKR from the list of authors, and I'll buy every single title here. Sorry, I just find his seemingly-arbitrary not-good changes to some of the Forgotten Realms stuff to be unpalatable, especially the cosmology debacle.
Would they be more palatable if there were designer's sidebar's explaining why the changes were there?
 

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Where can you find the sales figures for D&D? I'd certainly be interested in taking a look at how 3e/v3.5 has sold, since the beginning.
 

Rethought, somewhat;

Races of the Horde:
Goblins, hobgoblins, bugbears, orcs and trolls. This book would be as crunch-lite as is possible for this kind of book. It would aos include the options for playing these evil races as evil PCs, and as honestly good heroes.
Length: 180 pages or so.
Why? Because many people are asking for it.

Sinister Shadows:
All about the secret (and not so secret) presence, influence, goals and operations of demons and devils in the campaign world. It is not about what they do in the Abyss or in Hell.
Length: 120 pages or so.
Why? Because it is evil and cool.

Eberron – the Unexplored:
Detailing and exploring several regions of the Eberron setting that have to date received only nominal attention, most likely the planes around the setting.
Length: 180 pages or so.
Why? Because everyone is asking for it.

Grayhawk:
This would update the setting and make it clear – it would also be carefully worked out so it supported what the RPGA is doing and does not create conflict.
Length: 220 pages (it deserves that much space).
Why? Because everyone is asking for it, and really when was the default setting really visited?

Forgotten Realms – The Heartlands:
This book would cover the Heart Lands, both central and western (i.e. Cormyr, Sembia, the Dalelands, Elturel, Baldur’s Gate, etc.) More attention would be given to Cormyr, Sembia and Dalelands.
Length: 220 pages (it deserves that much space).
Why? Because many people are asking for it.

Sigil:
This would make the city at the heart of the multi-verse updated and made as compatible as possible with DnD 3.5 in general and all the published settings. It would not re-launch Planescape.
Length: 180 pages
Why? Because everyone is asking for it.

Forgotten Realms - Beyond Faerun:
Al-Qadim, Mazteca and Kara-Tur, would be covered, updated and made as compatible as possible with at least one of them deserves a revisit and people keep asking for it.
Length: 220 pages or so. (about 70 pages for each setting).
Why? Because everyone is asking for it.

Expedition to Spelljammer:
An adventure that takes the PCs from their world to intra-planetary travel, dealing with all the best of the Spelljammer setting. It would draw much from the Polyhedron article from a few years back (including the fact there is only one crystal sphere that matters – the one home to the PCs world). It would be designed to fit into any campaign setting and would not re-launch the setting.
Length: 180 pages or so.
Why? Because no one is asking for it.
 

The Grumpy Celt said:
Expedition to Spelljammer:
An adventure that takes the PCs from their world to intra-planetary travel, dealing with all the best of the Spelljammer setting. It would draw much from the Polyhedron article from a few years back (including the fact there is only one crystal sphere that matters – the one home to the PCs world). It would be designed to fit into any campaign setting and would not re-launch the setting.
Length: 180 pages or so.
That's a pretty good solution to how to give 3E some Spelljammer tools. You'd invariably have a chapter of rules, a chapter of monsters, a chapter of races and prestige classes, and the rest would be the Rock of Bral (presumably) and other best-of spots in the phlogiston.

If the default lunar and other locations were sufficiently weird -- and not, you know, just another prime material, essentially -- I'd be interested in this.
 

I apologize if this has been said already, but I just don't have the time to browse through six pages of posts. :)

A Visual Guide to [insert world name here]:

More of a coffe-table book than an actual rulebook, the Visual Guide to [World] is the definitive source for how things look in [World]. From armor and weapons to fashion and architecture, monsters and races unique to [World], and notable landmarks and locations, the Visual Guide to [World] caters to the visually-minded among us and helps DMs and players to imagine what the people, places, and things of [World] look like.

In order to sell these books to the more rules-conscious players, there could be stats interspersed within the illustrations and descriptive text. "Ooh, that's an awesome-looking sword! Oh, hey, here are its stats!"
 

blargney the second said:
Would they be more palatable if there were designer's sidebar's explaining why the changes were there?

Maybe - if the sidebar explained *how* to change things, rather than just changing them and throwing in the sidebar to justify the changes - i.e. - "We thought of changing 'this,' and even though we didn't, here is how we would do it."

Heck - you could even have this as part of the digital initiative rather than as designer's sidebar.
 

Kaodi said:
Where can you find the sales figures for D&D? I'd certainly be interested in taking a look at how 3e/v3.5 has sold, since the beginning.

First, you get hired as the D&D brand manager. Then, you can look at the sales figures.

Or if you're really a glutton for punishment, first you get hired as a Hasbro accountant. :D
 

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