Tony Vargas
Legend
It may be 'necessary' in 5e & 3.x because of their takes on MCing.This is something that's kind of bothered me since the 3e days, but it seems to get worse with each edition. Basically, classes really only start to feel "complete" in the later levels. Just think of all the character concepts that don't really come online until level 8 or 11 or something, which is basically the tail end of an average AP.
In the classic game, you typically MC'd as a non-/demi- human from 1st level on, the only 'late blooming build' was a magic-user or the like, by default, and, of course, the proto-PrC-like 1e appendix Bard - if you MC'd to get something spiffy at 1st level, you continued to pay the price for it as you leveled in both classes and eventually hit level limits.
In 3.x & 5e you can 'dip' so it makes sense to limit what you can grab with just a level or two of a class.
Yes. I like to be able to have a realized character concept at 1st level. In 5e, you can't just start as a 1/1 fighter/magic-user like in the olden days, for instance - even if you avoid MCing and go EK, your spells don't kick in until 3rd.Does anyone else wish more class features came online much earlier
That said, I can't think of a good way to make that happen that'd otherwise work with 5e as it currently is.
:shrug: It'd be nice if the game worked better all the way through 20th. I don't see giving up on high levels as productive, even if they're not visited much, atm. OTOH, the exp chart is designed to speed you through the lowest and highest levels and linger in the 'sweet spot' when the game is at its best. Apropos of nothing, 13th Age, which had a lot of the same goals as 5e, did happen to go with only 10 levels in total.and maybe topped out at level 10?
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