Ancalagon
Dusty Dragon
So
I have the privilege of having had some training in sword fighting, and did a lot of sword and shield work and armored combat with padded weapons (that still hurt like the dickens, and no not the SCA, and unfortunately a repeat motion injury made me stop). It's not complete (it's not lethal combat!) but it helped me understand the tactics, the decisions, the movements, the limits, of melee combat.
So I'm a bit more "picking and demanding" when it comes to combat in my RPGs - not only I've done a reasonable amount of research on the topic, I have that bit of lived experience. And for a long time, I was a big proponent of more realistic combat systems - like warhammer frpg 2nd ed.
but.... at the end of the day, more realistic systems are not more fun. So what I do these days is use this knowledge to make rulings when something comes up, and just play 5e.
I have the privilege of having had some training in sword fighting, and did a lot of sword and shield work and armored combat with padded weapons (that still hurt like the dickens, and no not the SCA, and unfortunately a repeat motion injury made me stop). It's not complete (it's not lethal combat!) but it helped me understand the tactics, the decisions, the movements, the limits, of melee combat.
So I'm a bit more "picking and demanding" when it comes to combat in my RPGs - not only I've done a reasonable amount of research on the topic, I have that bit of lived experience. And for a long time, I was a big proponent of more realistic combat systems - like warhammer frpg 2nd ed.
but.... at the end of the day, more realistic systems are not more fun. So what I do these days is use this knowledge to make rulings when something comes up, and just play 5e.