GreatLemur said:Specialty priests were seriously one of the coolest things about 2nd Edition.
smootrk said:How about using the Turning ability itself as healing spells; after all, it is positive/negative energy manipualtion.
Each Turn usage can be converted to 1 spell level of a Cure Spell. You can only cast Cure Spells of a level that you can actually cast. A DM may want to include Vigor spells, and Heal possibly.
1 Turn = 1 Cure Light Wounds
2 Turns = 1 Cure Moderate Wounds
3 Turns = 1 Cure Serious Wounds
... Etc.
This frees the Cleric to use Domain Spontaneous spells instead, yet still gives some minor access to Cure spells (or the Reverse for some deities)... and even uses some Turn Uses which (at least in my campaign) tend to go unused most of the time.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.