Wulf Ratbane
Adventurer
BryonD said:I like it when the D20 becomes meaningless.
You're not my friend anymore.
BryonD said:I like it when the D20 becomes meaningless.
You see, I disagree with this premise. The means of conflict resolution is not affected at high levels. The type of conflicts is what changes. You don't send James Bond into an accounting firm to find irregularities in tax calculations. You don't read about King Arthur and the Quest to Darn his Wholy Socks.Wulf Ratbane said:As levels increase, one of two things happens:
1) The d20 becomes less and less relevant as a means of conflict resolution. Other (non-Gamist) means of conflict resolution come to the forefront.
or
2) The relevance of the d20 is preserved by scaling the DCs (and challenges in other forms) in proportion to the heroes. This kills verisimilitude-- the world should not adapt to accomodate the heroes.
jmucchiello said:To be fair, I'm sure "puzzle lock" in this context refers to something like a Chinese puzzle box. Opening the box is a puzzle. Solving the puzzle opens the lock. It does not refer to password riddles. If it did, Open Locks would be an Int-based skill.
Eric Anondson said:Did you even see the [] I put in there?
*sigh* *shakes head* I know it is a can of worms issue, I was being playful.
DaveMage said:although ranged touch attacks for wizards at high levels are "don't roll a '1'" affairs. This could be corrected by having the wizard use his or her actual BAB + Dex instead of having the modifier be caster level + relevant casting class ability score.
Anymore? Crap, I went and missed it.Wulf Ratbane said:You're not my friend anymore.
These truly wash when they increase equally. Do they? I don't believe they do.Dorloran said:Skill points increase, DCs increase, they cancel each other out, so that's a wash.
As my BAB increases by level, so do my opponents' AC--they cancel each other out, so that's a wash, too.
My Save bonuses increase as I level up, but so do the DCs. That's a wash.
My HPs increase as I level up, but so does the damage. Wash.