AZRogue said:
A better example of an Ability Check (adding 1/2 character level) than the arm wrestling example:
An NPC at the bar stands up and is going to attack your party member who has his back turned. You shout out a warning and kick a nearby stool into the NPC's path to trip him up.
Make a Dex (or Str depending, DM's call) against the NPC's Reflex.
Example 2: The NPC has jumped onto a table. You try to overturn the table and knock him to the ground. Str vs. his Reflex.
Crappy examples, I know, but I haven't finished my coffee. Just saying, I don't know how often arm wrestling would come into play, but in the above examples I wouldn't have any problems thinking that experience would help the character resolve his actions.
Doesn't this basically make skills meaningless?
I mean, what this all boils down to is:
a)Decide to do something.
b)The DM decides what attribute covers it (remember local history? Int. Kick down a door? Str.)
c)Roll 1d20+Attr Modifier+1/2 level to see if you do it. [1]
You can select certain broad categories of things to be very good at it. You get +5 with these.
If you want to spend a feat, you can get another +5, for a total of +10.
I honestly don't see why they bother with a skill system. You can go wholly free-form. EVERYTHING is now an untrained skill -- kick down a door, toss some darts, gamble, guzzle beer, there's no distinction between 'attribute checks' and 'skill checks'. So why bother with a skill system at all? Each DM can define, say, 15 categories of 'special uses for attributes' that fit his game, decide what attributes to base them one, and poof! All done!
[1]If I wanted to play Castles&Crusades, that's what I'd be playing.