DM_Matt said:Welcome to DND Corporate Moron Edition. This looks like something made by an IT department rather than a creative crew.
I disagree, any IT department worth its name would suggest cross-platform

DM_Matt said:Welcome to DND Corporate Moron Edition. This looks like something made by an IT department rather than a creative crew.
It doesn't !Alan Shutko said:They're also enough to run Oblivion, Doom 3, and pretty much any of the latest games. I'm confused why a virtual tabletop, let alone a character generator, needs such high specs.
Mistwell said:Look, your assertion that it doesn't cost more is just plain false. It DOES cost more. It's not done seamlessly, even with the open source products out there. You have to devote more time and resources to programming it, and debugging and testing it. It's just that such costs become pretty small when you spread them across as many users as WOW has.
Mistwell said:Look, your assertion that it doesn't cost more is just plain false. It DOES cost more. It's not done seamlessly, even with the open source products out there. You have to devote more time and resources to programming it, and debugging and testing it. It's just that such costs become pretty small when you spread them across as many users as WOW has.
Ding ding!Delta said:Or, (#2) they could have used a web-based solution and been able to branch out to things like mobile phones in the future.
Philotomy Jurament said:I consider it unfortunate that the system architects chose to use a Windows-only technology (i.e. DirectX/Direct3D) for the client when other professional-grade options (e.g. OpenGL) are available.
Maggan said:It's not the real thing, but it's an indication at least. I'm a bit surprised about the high Mac percentage, actually.