D&D Goes International


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Macbeth said:
Hey! Another gamer from New Mexico! Welcome to the boards, Meowzebub.

Thanks Macbeth. Long time lurcker, but I do surface occasionally. I know of you through BardStephenFox, as I am in his Wedsday Game, the one non-Fox, as it were. I liked your earlier NM post and thought I would add a little regionalism to it.
 


Meowzebub said:
In Santa Fe, New Mexico

1) Every game starts late due to the Border Patrol check points, and invariably someone forgetting their passport to leave the USA.

2) Games are based on a form of d02, where every action is based on the result of choosing red or green chile.

3) All costs in the PHB are multiplied by 2 million as we based on the paso economy.

4) Stale tortilla chips are the weapon of choice for all monks.

5) Quests always seem to involve gathering the ingredients for guacamole before the BBEG does.

6) Every character has automatic ranks in Profession (:):):):) Fighting) ...think Roosters!

7) Castles are easy to break into as they are always made of adobe. In fact so are our houses.

8) Wagons are the choice of transportation, tricked out with small metal wheels and multicolored continual light spells.

9) Everyone needs to make Reflex saves to avoid sitting on cacti. And that is just sitting around the gaming table.

10) After defeating the BBEG, a lucky character passes on the +5 Vorpal sword and instead seizes his water rights.

Barbarian= Extreme Sport Enthusiast Gear Head
Cleric= Padre
Druid=Pagan
Fighter=Hombre
Monk=Natural Medicine Acupuncturist
Ranger=Despised Land Grabbing Government Agent
Paladin=Governor Bill Richardson (in his own mind)
Rogue=Latte-Drinking Trust Fund Runaway Goth Street Urchin (or Waife as the case may be)
Wizard=Los Alamos Lab Technician
Sorcerer=Crystal-Waving Moon-Howling Hippie
Aristocrat=Art Gallery Owner
Orc Hordes=Waves of Tourists

you forgot bard = overpaid obnoxious hollywood star ;)

hmm.. and number 10 sounds suspiciously like texas to me... ;)

also, for santa fe:

11) all d&d games must take place in art gallery or coffee shop.

12) all home-brew campaign worlds must be made in accordance with city ordanance - no homebrew may deviate from acceptable visual standards (everything must be adobe!)

13) all wolves, dire-wolves, and other canid-type monsters must wear a bandanna.
 


In Arizona:

1) we don’t eat iron rations we have frozen Otter Pops instead
2) you can have a potion of cure light wounds or a glass of water, but not both
3) except for NPCs who are illegal immegrints
4) we never leave our plastic dice or minis in the car during the day
5) instead of remove disease we have remove skin cancer
6) we play outside when it is 90 degrees to take advantage of the
“cool and pleasant weather”
7) wizards have rattlesnakes or Gila monsters as familiars
8) to simulate fireball we send the players outside
9) instead of treents we have saguaro cactus-ents
10) when it starts to rain the game stops so that we can watch it
 

With all the New Mexicans suddenly appearing, can any of them tell us how they game in Roswell, Groom Lake or Area 51? I know the truth is out there...
 

Dannyalcatraz said:
With all the New Mexicans suddenly appearing, can any of them tell us how they game in Roswell, Groom Lake or Area 51? I know the truth is out there...

area 51 you'd have to ask someone from (nevada i think?)...

however, in roswell, there are some additional bits...

1) all players must wear one item of clothing/jewelry which resembels the head of a gray-alien.

2) all games must be conspiracy theories, of one form or another. beware, the DM works for the men-in-black.

3) there are no dragons, merely weather baloons reflecting swamp gas. (in the middle of the desert).

4) all games must take a "tourist break" during the aniversery of "the incedent."
 



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