D&D Goes International

Janx said:
In Minnesota:

1: we drink lots of pop during the game
2: the mother of whoever's hosting the game will serve hotdish (involving noodles, cheese, some mix of canned vegetables and hamburger then baked)
3: ice houses were invented so we could fish and game at the same time for 9 months of the year.
4: we use cups to roll our dice because it's too cold to pick them up with bare fingers
5: we keep our character sheets in our head because we burnt all the paper to keep warm
6: We make our dice out of snow, by rolling them up to be 5' in diameter. We then roll them down hill toward that family of Finns. The number of Finns hit is what you rolled.
7: Vikings really did visit Minnesota, they got that fake stone that farmer found to prove it and everything.
8: Flanking constitutes having more than one opponent against you because your character can't seen anything more than one opponent, due to the hood on his parka.
9: Sven, Ole, and Lena are common NPC names.
10: Any jokes made at the table must be about Sven and Ole or about Wisconites, said while eating cheese from Wisconsin.


Janx

Are all NPC leaders 20th-level Barbarian ex-professional Wrestlers?


This will mean nothing to most people but for the benefit of any additional Aussies who may be reading, we zoom further in to see how we play D&D in Canberra:

1. We play because there is nothing else to do.
2. We play between parliamentary sessions, being driven to and from the gaming session by expensive limos sipping YOUR, the taxpayer's, champagne.
3. Alternatively, we play on the floor of the House of Representatives chamber.
4. We pay $500 for the coffee we drink during sessions.
5. All characters have to wear seven jackets to cope with the cold.
6. All characters have a minimum Intelligence of 17.
7. All characters have maximum Charisma of 6.
8. No character can get arrested for visiting a brothel or buying hard-core pornography.
9. Fireworks are a simple weapon that you don't have to pay for.
10. All game sessions are meticulously planned, right down to the dice rolls.
 

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Sweden:

1. Drinks are not allowed; unless you've smuggled them in from Denmark.
2. Horned helmets are always questioned as the Vikings never actually wore horns.
3. Females receive a grant from the government for playing in a sanctioned game.
4. There are always two cooperative DM's.
5. One of the DM's must be a woman or the game is unsanctioned.
6. You are allowed to keep your cell phone on since no one ever calls anyway.
7. Any display of emotion from any of the players will cause the others to cringe.
8. At 12 years of age "you are too old for that game". Games and cartoons are for kids only.
 

Sounds depressing! :(

Frostmarrow said:
Sweden:
7. Any display of emotion from any of the players will cause the others to cringe.
8. At 12 years of age "you are too old for that game". Games and cartoons are for kids only.
 

In Sweden:

1. Nobody bought Frostburn. We don't need a book from more southern climes to tell us what a 5 months winter with almost no daylight is like ;-)

2. The DM (ie me) gets to drink beer occationally but the others dissaprove ....

3. I haven't introduced trolls in the game since we live near forests and fear invoking real ones that live there.

4. We play by candlelight.

5. We play dark moody music and medieval/rennaisance stuff as well in the background. (The Nordic cultural mood tends towards melancholia).

6. We play in english so as to easier enter game mode.

7. Names nordic gods (Tyr, Mielikki, Talona etc) and norse(-ish) proper names tend to be pronounced in either swedish, finnish or old-norse.

8. Nobody wants to play any of the "good"-alignments :-/

9. Most want to play elves of one type or another.

10. Suspention of disbelief is broken due to either lewd jokes or longwinded historical debates where I need to remind the players that this is Forgotten Realms not 13th century Sweden :-/

11. Ruins and runestones are abundant here.
 

Frostmarrow said:
Sweden:

1. Drinks are not allowed; unless you've smuggled them in from Denmark.
2. Horned helmets are always questioned as the Vikings never actually wore horns.
3. Females receive a grant from the government for playing in a sanctioned game.
4. There are always two cooperative DM's.
5. One of the DM's must be a woman or the game is unsanctioned.
6. You are allowed to keep your cell phone on since no one ever calls anyway.
7. Any display of emotion from any of the players will cause the others to cringe.
8. At 12 years of age "you are too old for that game". Games and cartoons are for kids only.

2. actually they didn't wear horns.
6. I'm thinking of banning cell phones from the game table.
7. Our group tends to be overemotional at times so i guess I'm lucky :-)
8. Weird I'm 30 and the rest of the group is the samge age or a bit younger. In fact the other 30-year old keeps making fun of me sisnce i got in to it recently where she started when she was 13. :-P
Oh and we all watch cartoons :-D

On the other hand I sense you're ironising over the popular conception about gamers the rest of sweden seems to have.
 



oK I'll thell you how wee play in the french province of Quebec in Canada.

1. Almost all the rules are made up, because almost nobody can read in english. And the frensh books are to expensive, and are translate by the french from the old continent, and wee don't understand them.
2. All the names in the rules (class, races, monster, feats, and spells) are different from one playing group to an other. For reson 1.
3. All evil monsters have a common language : English
4. Only tree familiar possible: Beaver, Frog and Stephan Dion.
5. Special mount is the moose.
6.Minis are replaced with flys and mosquitos, (the're hugue)
7. Elves don't have the sword and bow feats, but the hockey and puck feats.
8. The games last for about 6 hours but only 1 hour of real play, the other 7 hours wee goof around.
9. and the only drink at the table 1.8L bottle of beer.
 


In Santa Fe, New Mexico

1) Every game starts late due to the Border Patrol check points, and invariably someone forgetting their passport to leave the USA.

2) Games are based on a form of d02, where every action is based on the result of choosing red or green chile.

3) All costs in the PHB are multiplied by 2 million as we based on the paso economy.

4) Stale tortilla chips are the weapon of choice for all monks.

5) Quests always seem to involve gathering the ingredients for guacamole before the BBEG does.

6) Every character has automatic ranks in Profession (:):):):) Fighting) ...think Roosters!

7) Castles are easy to break into as they are always made of adobe. In fact so are our houses.

8) Wagons are the choice of transportation, tricked out with small metal wheels and multicolored continual light spells.

9) Everyone needs to make Reflex saves to avoid sitting on cacti. And that is just sitting around the gaming table.

10) After defeating the BBEG, a lucky character passes on the +5 Vorpal sword and instead seizes his water rights.

Barbarian= Extreme Sport Enthusiast Gear Head
Cleric= Padre
Druid=Pagan
Fighter=Hombre
Monk=Natural Medicine Acupuncturist
Ranger=Despised Land Grabbing Government Agent
Paladin=Governor Bill Richardson (in his own mind)
Rogue=Latte-Drinking Trust Fund Runaway Goth Street Urchin (or Waife as the case may be)
Wizard=Los Alamos Lab Technician
Sorcerer=Crystal-Waving Moon-Howling Hippie
Aristocrat=Art Gallery Owner
Orc Hordes=Waves of Tourists
 
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