D&D Goes International

I'm from Wisconsin and it's well known that we play differently from many other places even within the US (particularly Muncie).

1. There must be at least 2 six-packs of beer at the table per 4 players. Brandy is an acceptible alternative because WI is apparently the state with the highest per capita consumption of the stuff. I'm not sure why.
2. There must either be some form of food featuring cheese or you need to have brats on the grill. The brat rule gets relaxed some during the winter months to be replaced with Friday fish fry.
3. We use secret notes to the DM (which is apparently one source of difference between WI and Muncie, IN).
4. Foam cheeseheads are acceptible forms of helmet.
5. Games played on Sunday must either wait for the football season to end, or at least start after the Packer game is done.
6. All characters are inherently innocent, well-intentioned, and guileless like Caroline from Caroline in the City, or Howard and Richie Cunningham from Happy Days, or James Hobert from Spin City...
7. Except for the cannibals. Cannibalism is a notorious problem (Ed Gein, Jeff Dahmer).
 

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I am from Brazil
1- We roleplay here after a good match of football(soccer).
2- We play with some monkeys in the session.
3- There is always a woman dancing "samba" in front of us
4- The wizard's familiar is always a monkey
5- We play in the middle of a tropical forest
6- Everyone like to drink some "cachaça" before the roleplay session and more football
7- We can't buy books or even be in the internet now, because we are so poor, so we have to invent our system! And we should't know how to speak english! So it's strange to be here writing this!
8- Barbarians are our favored class because we are so incult.
9- Half-orc is the race that we always use because we are so SO dumb!
 

I am living in Ohio:
1. All night game sessions end at 5 a.m. so we can milk the cows.
2. We play in a barn.
3. No Saturday play during football season. (Ohio State Buckeyes rule this state when they aren't taking payoffs or being the subject of every negative media article and news story of the past year)

Originally from New Jersey:
1. We play in a crackhouse.
2. The DM is called Capo.
3. At least once per session, someone gets "capped".
4. The MAFIA will make sure your character survives the session for a small portion of the treasure.
5. Every characters' last name ends in a vowel or starts with an O'.

By the way I hate stereotypes.
-Shay
 

Dude, does this mean I get California?

Okay, okay, get this.

1. You never get an adventure. You get a Three Pictue Deal.
2. Surfboards count as mauls in combat and as light warhorses for chases
3. After an adventure, where are you going? DISNEYLAND!
4. All bridges must be painted sorta orange and called Gold
5. All wine and beers served must be microbrews made with fresh, local ingredients. Your preferences for particular beers and wines will automatically cause a fight.
6. You are not allowed to kill any creature without first filing an Enivronmental Impact Report
7. Certain character classes are only available in certain regions. For example, to be a Druid, your character must live above Santa Cruz. These regional differences will also lead to arguments...
8. At least one character in every party must be a Monk.
9. Create Fog and similar spells work three times as well near San Francisco
10. You are allowed to create a new religion on the spot and convert all your current levels over to Cleric levels.

Have a nice day! :)
 


Well, I´m from Spain (European Union)

1.- Before we begin to play, we organize a bullfighting (corrida de toros)
2.- During the game, we do not eat chips, we eat "paella" and "cocido"
3.- When a monster is killed we shout OLE!!!
4.- When an evil sorcerer NPC is too powerfull to be killed, we invite him
to a party, a night party in the beach (playa), to sing and dance all the
night. Then, the evil sorcerer give an oportunity to peace and friendship.
And this is the End of the evil sorcerer.
5.- The familiar of wizards and sorcerers is always a bull (=Toro)
6.- All female characters have charisma 18+
7.- All characters must buy sunglasses or die under the Power of our Sun
8.- All characters have a cleric dedicated to health them for free. From a
cure minor wounds upto cure serious wonds, mass.
 

Just a quick note to say this is one of the coolest threads I've seen.

I'm in Ohio, and I can't type anymore because the cow wants to surf the web.

:cool:
 

I'm from the Washington, D.C., area.

1. All games start late, on account of no one ever being able to make it to the game on-time because some moron decided to pull over for no particular reason on I-66 about 30 miles west of town 6 hours ago, and the resulting back-up is still causing 3 hour delays.

2. Every gaming group will contain at least three of the following: a government contractor, an IT specialist, a spook, a "systems analyst," a member (ex- or current) of the military.

3. Each month, every gamer has a choice. He or she may purchase ~10-20 cases of D&D minis, or they may pay rent. Accordingly, the only gamers with decent minis collections are those who had them before they moved to the area.

4. Gaming groups do not take breaks for lunch or dinner. Instead, they pause for "power lunches" or "working dinners" with "constituents" or "lobbyists," and they come back with new interpretations of the game rules depending on who they ate with.

5. Rules disputes during games must be resolved according to a incomprehensible method laid out in an archaic book. For example, the DM, only, has the right of filibuster, though he can continue only so long as a two-thirds majority of the players (or a simple majority in the case of a ruling which would result in PC death, excepting CoC games, in which a double majority is required) do not vote to end the filibuster.

6. There are no LARPs. The Men In Black and the Department of Homeland Security take a dim view of boffer sword-wielding maniacs while under Condition Orange.
 

Here in Texas


1. Lots of alcahol
2. Cant play sober
3. must be at least 5 players inc. dm
4. back ground music to set mood
5. Must act out. if you fail to do so you die
6. if someone dosent show up with a good reason there character gets put in a bag of holding and sent to niel space or the abyss
7. anything goes
 

In New Mexico...

1. You can't take feats tied to your character's birth region. "No, really, We're part of Greyhawk, honest."
2. Dropping your dice in the food isn't a problem. The salsa disolves plastic anyway.
3. Your ability to get away with cheating is proportional to how close you are to the border.
4. Nobody bought Sandstorm. Hitting a little too close to home...
 

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