D&D Historian Benn Riggs On Gary Gygax & Sexism

D&D historian Ben Riggs delved into the facts.

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The recent book The Making of Original Dungeons & Dragons 1970-1977 talks about the early years of D&D. In the book, authors Jon Peterson and Jason Tondro talk about the way the game, and its writers, approached certain issues. Not surprisingly, this revelation received aggressive "pushback" on social media because, well, that sort of thing does--in fact, one designer who worked with Gygax at the time labelled it "slanderous".

D&D historian Ben Riggs--author of Slaying the Dragon--delved into the facts. Note that the below was posted on Twitter, in that format, not as an article.

D&D Co-Creator Gary Gygax was Sexist. Talking About it is Key to Preserving his Legacy.

The internet has been rending its clothes and gnashing its teeth over the introduction to an instant classic of TTRPG history, The Making of Original D&D 1970-1977. Published by Wizards of the Coast, it details the earliest days of D&D’s creation using amazing primary source materials.

Why then has the response been outrage from various corners of the internet? Well authors Jon Peterson and Jason Tondro mention that early D&D made light of slavery, disparaged women, and gave Hindu deities hit points. They also repeated Wizard’s disclaimer for legacy content which states:"These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed."

In response to this, an army of grognards swarmed social media to bite their shields and bellow. Early D&D author Rob Kuntz described Peterson and Tondro’s work as “slanderous.” On his Castle Oldskull blog, Kent David Kelly called it “disparagement.” These critics are accusing Peterson and Tondro of dishonesty. Lying, not to put too fine a point on it.So, are they lying? Are they making stuff up about Gary Gygax and early D&D?

Well, let's look at a specific example of what Peterson and Tondro describe as “misogyny “ from 1975's Greyhawk. Greyhawk was the first supplement ever produced for D&D. Written by Gary Gygax and Rob Kuntz, the same Rob Kuntz who claimed slander above, it was a crucial text in the history of the game. For example, it debuted the thief character class. It also gave the game new dragons, among them the King of Lawful Dragons and the Queen of Chaotic Dragons. The male dragon is good, and female dragon is evil. (See Appendix 1 below for more.)

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It is a repetition of the old trope that male power is inherently good, and female power is inherently evil. (Consider the connotations of the words witch and wizard, with witches being evil by definition, for another example.)

Now so-called defenders of Gygax and Kuntz will say that my reading of the above text makes me a fool who wouldn’t know dragon’s breath from a virtue signal. I am ruining D&D with my woke wokeness. Gygax and Kuntz were just building a fun game, and decades later, Peterson and Tondro come along to crap on their work by screeching about misogyny.

(I would also point out that as we are all white men of a certain age talking about misogyny, the worst we can expect is to be flamed online. Women often doing the same thing get rape or death threats.)

Critics of their work would say that Peterson and Tondro are reading politics into D&D. Except that when we return to the Greyhawk text, we see that it was actually Gygax and Kuntz who put “politics” into D&D.

The text itself comments on the fact that the lawful dragon is male, and the chaotic one is female. Gygax and Kuntz wrote: “Women’s lib may make whatever they wish from the foregoing.”


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The intent is clear. The female is a realm of chaos and evil, so of course they made their chaotic evil dragon a queen.

Yes, Gygax and Kuntz are making a game, but it is a game whose co-creator explicitly wrote into the rules that feminine power—perhaps even female equality—is by nature evil. There is little room for any other interpretation.

The so-called defenders of Gygax may now say that he was a man of his time, he didn’t know better, or some such. If only someone had told him women were people too in 1975! Well, Gygax was criticized for this fact of D&D at the time. And he left us his response.

Writing in EUROPA, a European fanzine, Gygax said:“I have been accused of being a nasty old sexist-male-Chauvinist-pig, for the wording in D&D isn’t what it should be. There should be more emphasis on the female role, more non-gendered names, and so forth."

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"I thought perhaps these folks were right and considered adding women in the ‘Raping and Pillaging[’] section, in the ‘Whores and Tavern Wenches’ chapter, the special magical part dealing with ‘Hags and Crones’...and thought perhaps of adding an appendix on ‘Medieval Harems, Slave Girls, and Going Viking’. Damn right I am sexist. It doesn’t matter to me if women get paid as much as men, get jobs traditionally male, and shower in the men’s locker room."

"They can jolly well stay away from wargaming in droves for all I care. I’ve seen many a good wargame and wargamer spoiled thanks to the fair sex. I’ll detail that if anyone wishes.”


So just to summarize here, Gygax wrote misogyny into the D&D rules. When this was raised with him as an issue at the time, his response was to offer to put rules on rape and sex slavery into D&D.

The outrage online directed at Peterson and Tondro is not only entirely misplaced and disproportional, and perhaps even dishonest in certain cases...

Part 2: D&D Co-Creator Gary Gygax was Sexist. Talking About it is Key to Preserving his Legacy....it is also directly harming the legacies of Gygax, Arneson, Kuntz and the entire first generation of genius game designers our online army of outraged grognards purport to defend.

How? Let me show you.The D&D player base is getting more diverse in every measurable way, including age, gender, sexual orientation, and race. To cite a few statistics, 81% of D&D players are Millenials or Gen Z, and 39% are women. This diversity is incredible, and not because the diversity is some blessed goal unto itself. Rather, the increasing diversity of D&D proves the vigor of the TTRPG medium. Like Japanese rap music or Soviet science fiction, the transportation of a medium across cultures, nations, and genders proves that it is an important method for exploring the human condition. And while TTRPGs are a game, they are also clearly an important method for exploring the human condition. The fact the TTRPG fanbase is no longer solely middle-aged Midwestern cis men of middle European descent...

...the fact that non-binary blerds and Indigenous trans women and fat Polish-American geeks like me and people from every bed of the human vegetable garden ...

find meaning in a game created by two white guys from the Midwest is proof that Gygax and Arneson were geniuses who heaved human civilization forward, even if only by a few feet.

So, as a community, how do we deal with the ugly prejudices of our hobby’s co-creator who also baked them into the game we love? We could pretend there is no problem at all, and say that anyone who mentions the problem is a liar. There is no misogyny to see. There is no **** and there is no stink, and anyone who says there is naughty word on your sneakers is lying and is just trying to embarrass you.

I wonder how that will go? Will all these new D&D fans decide that maybe D&D isn’t for them? They know the stink of misogyny, just like they know **** when they smell it. To say it isn’t there is an insult to their intelligence. If they left the hobby over this, it would leave our community smaller, poorer, and suggest that the great work of Gygax, Arneson, Kuntz, and the other early luminaries on D&D was perhaps not so great after all…

We could take the route of Disney and Song of the South. Wizards could remove all the PDFs of early D&D from DriveThruRPG. They could refuse to ever reprint this material again. Hide it. Bury it. Erase it all with copyright law and lawyers. Yet no matter how deeply you bury the past, it always tends to come back up to the surface again. Heck, there are whole podcast series about that. And what will all these new D&D fans think when they realize that a corporation tried to hide its own mistakes from them?

Again, maybe they decide D&D isn’t the game for them. Or maybe when someone tells you there is **** on your shoe, you say thanks, clean it off, and move on.

We honor the old books, but when they tell a reader they are a lesser human being, we should acknowledge that is not the D&D of 2024. Something like...

“Hey reader, we see you in all your wondrous multiplicity of possibility, and if we were publishing this today, it wouldn’t contain messages and themes telling some of you that you are less than others. So we just want to warn you. That stuff’s in there.”

Y’know, something like that legacy content warning they put on all those old PDFs on DriveThruRPG. And when we see something bigoted in old D&D, we talk about it. It lets the new, broad, and deep tribe of D&D know that we do not want bigotry in D&D today. Talking about it welcomes the entire human family into the hobby.To do anything less is to damn D&D to darkness. It hobbles its growth, gates its community, denies the world the joy of the game, and denies its creators their due. D&D’s creators were visionary game designers. They were also people, and people are kinda ****** up. So a necessary step in making D&D the sort of cultural pillar that it deserves to be is to name its bigotries and prejudices when you see them. Failure to do so hurts the game by shrinking our community and therefore shrinking the legacy of its creators.

Appendix 1: Yeah, I know Chaos isn’t the same as Evil in OD&D.

But I would also point out as nerdily as possible that on pg. 9 of Book 1 of OD&D, under “Character Alignment, Including Various Monsters and Creatures,” Evil High Priests are included under the “Chaos” heading, along with the undead. So I would put to you that Gygax did see a relationship between Evil and Chaos at the time.

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Look, folks, we know how a conversation like this goes on the internet. Because, internet. Read the rules you agreed to before replying. The banhammer will be used on those who don't do what they agreed to.
 

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To be clear here, I wasn't saying righteous anger was bad, I was saying wrath is bad. Getting angry at a perceived injustice is arguably a good thing. But I think the current state of things people are slipping into wrath. And I do think plenty of people on the other side of the debate are slipping into that as well. I don't see this as happening exclusively on the side of people attacking Gygax or Kuntz. If this thread topic was "Vile Snakes Attack Kuntz" I'd probably be defending the other side because the issue I am having in these kinds of threads is we seem to be creating acceptible targets for our hostility, anger and cruelty.

You're posting a lot of words for something very simple. These kinds of threads aren't creating targets, the people in them who want to explain away Gary, Rob, et al. are defending targeting. That's the long and short.

I can very much empathize with them. I've tried to be as nice and reasonable with people who have been even a little hostile to me. My interest here isn't making anyone feel bad or like they should be attacked the way Kuntz is being judged. I don't think I have attacked anyone on the other side. I haven't said people being critical of Gygax or Kuntz are awful people, I haven't said they are wrong to reach the conclusions they have reached. My main points have been to say we should be demonizing each other less, we should be more open minded about how people are going to interpret these things (the idea that there is only one way to read Gary's statements or only one moral evaluation to make of him as a man, is I think very black and white thinking).

I don't really see that as the case here, especially when you seem to roil at one side far more than the other. You can say you haven't attacked anyone, but when you talk about people directing "righteous anger", you're attacking their reasons for being angry and trying to make them look self-righteous.

You don't do this with Kuntz and the people who started this whole thing by being utterly wrong in their attacks at authors for a very mild statement, and in fact talk how people should have more empathy for their baseless, reflexive attacks. I don't see you treating both sides the same at all.
 

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Bedrockgames

I post in the voice of Christopher Walken
.



I don't really see that as the case here, especially when you seem to roil at one side far more than the other. You can say you haven't attacked anyone, but when you talk about people directing "righteous anger", you're attacking their reasons for being angry and trying to make them look self-righteous.
I don’t think we are going to see eye to eye here but again I want to emphasize I never said righteous anger was bad. I said some people are slipping from righteous anger to wrath. I even said in my previous post that it is arguably a good thing to be angry about a perceived injustice (which is righteous anger). I was simply saying when we get angry over a perceived injustice, we have to be careful where that leads and how it affects the way we treat others
 

Bedrockgames

I post in the voice of Christopher Walken
You don't do this with Kuntz and the people who started this whole thing by being utterly wrong in their attacks at authors for a very mild statement, and in fact talk how people should have more empathy for their baseless, reflexive attacks. I don't see you treating both sides the same at all.
Well that is because my statements are being made in a thread about whether Gygax a sexist or not. I am happy to clarify all my thoughts on this if you want. To be clear, I can empathize with the people getting angry about Gygax or Kuntz but I can also empathize with Kuntz and Gygax. Many of the things Gygax said struck me as sexist. I think there is room for different interpretations of his words and character. I think Kuntz is in wrath territory which is why it’s important to be empathetic to him (you don’t pull people back from wrath with more wrath). And given that he is speaking out of an effort to defend a dead friend, I find empathizing with him and reading what he has said charitably fairly easy to do. In general I think the hobby could use a ratcheting down of anger across the board and an understanding that we are not all going to agree on all this stuff (I think a lot of the agony in these discussions come from the need to get people to agree) but we are also not enemies
 

CleverNickName

Limit Break Dancing (He/They)
Historian: Hey check this out. I found a Gary Gygax quote from a few years ago, where he says 'Damn right I'm a sexist,' and then goes on to talk about being a biological determinist, and how women can't play games.
Guy 1: Yes, I knew that. I was there when he said it, he said that stuff all the time.
Guy 2: Woah, I didn't know any of that. I'm shocked he said those things.
Guy 3: This makes me sad. I wish he hadn't said those things.
Guy 4: Liar! That never happened! Gary never said that! Stop smearing Gary's noble legacy!

It's okay to be Guy 1, or 2, or 3.
But don't be Guy 4.
 
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pemerton

Legend
Insofar as it contains some study of the past, it is a history.
This one is mostly a collection of direct reproductions of primary source materials. What better fits the description of "history source" than such a collection?
On this, my view is closer to that of @Bedrockgames. A collection or reproduction of primary sources is not, in itself, a history book in the sense of an interpreted, explanatory account of the past. It is closer to antiquarianism.

In the context of this particular work, I also think the relationship between the publisher, the reproduced materials, and the nature of the materials (ie game rules and commentary/correspondence from the authors of those rules, for a game that the publisher is still selling) makes a significant difference. It's why, for instance, the sexism is presented not as an object of study or interpretation (eg shedding light on a misogynistic orientation within a certain 60s/70s American sub-culture) but rather as a position to be repudiated.

For clarity: this is not a criticism of the repudiation. It is WotC's prerogative to repudiate sexism found in the earlier texts for the game that it publishes, sells and promotes! But the orientation of this book to its material is the orientation of someone who is promoting the game that the primary sources pertain to. It is not the orientation of a scholar.

pemerton said:
I am very firmly of the view that this books is not a history. It is a curated set of facsimiles with the function of promoting the game.
The latter is how the project was surely pitched, but Peterson and Tondro used it as an excuse to produce a pretty thorough set of primary historical documents. There isn't a lot of commentary, in general, mostly just documents. But by putting in personal letters and documents, it is a bit more than just a facsimile of the game.
That's a fair comment. I've tried to incorporate the point that you make into what I've said just above.

What makes you so sure of the latter? Why can it not be viewed as both?
Why can't it be both a history -and- a facsimile of history to promote a game?
I've tried to answer these questions above.
 

pemerton

Legend
I'm not a fan of gatekeeping the word history for only works which have been peer reviewed by historians. Thats nonsense.
I take adherence to disciplinary expectations fairly seriously. Peer review is not magic, especially in the humanities and social sciences. But it is one of the tools that helps maintain expectations and methods that underpin the difference between creation of knowledge and conjecture.
 

Bedrockgames

I post in the voice of Christopher Walken
I take adherence to disciplinary expectations fairly seriously. Peer review is not magic, especially in the humanities and social sciences. But it is one of the tools that helps maintain expectations and methods that underpin the difference between creation of knowledge and conjecture.

I agree with pretty much everything you just posted in the last couple of pages. To put myself on the chopping block to help make the point, I have written several games that approach history (one was a alternative history of the reign of Caligula, on is an attempt translate the genre that Strange Tales from the Chinese Studio belongs to into games, and the third was wuxia: one was a fantasy analog, the other set in China). I always tell people in my books not to use them as historical references. They include historical information. I researched as best I could. I have an undergrad degree in history and on most projects I contacted historians to solicit feedback on certain elements, but 1) because I don't have a masters or PhD, my skill for doing research is limited, 2) even with me bringing in historians to read stuff, they aren't able to vet everything the way the peer review system would and 3) the aims of an RPG book are totally different from the aims of a history book. There are times when I have to provide a detail or answer as a guess if I can't find the information because I need to have something there, there are times I simply don't have the expertise to fully understand the topic and there are times when I have to put the game ahead of historical accuracy.
 

pemerton

Legend
Then what aspects of the history they presented are incorrect? Which primary sources that they printed in full, did they alter?
I am not asserting that any sources were altered. But what is the basis on which the sources were selected? (I mean, we know that Gods, Demigods and Heroes is not included.)

A history is not just a collection of materials. It's an interpretation and explanation of the past, undertaken by reference to materials created by those who are being interpreted and explained.

This book is not that. It serves a different purpose - as someone upthread posted, it is a memorialisation of a game, and of some of the texts produced for and associated with that game.
 


Parmandur

Book-Friend, he/him
I am not asserting that any sources were altered. But what is the basis on which the sources were selected? (I mean, we know that Gods, Demigods and Heroes is not included.)

A history is not just a collection of materials. It's an interpretation and explanation of the past, undertaken by reference to materials created by those who are being interpreted and explained.

This book is not that. It serves a different purpose - as someone upthread posted, it is a memorialisation of a game, and of some of the texts produced for and associated with that game.
You are right insofar as the book isn't making an argument, there is no thesis as such, and Pererson does that in his independent work.

Per Jason Tondro, Peterson conceived of this project sepperstely based.om the rare society had collected, and pitched it to WotC because Hasbro owned the copyright to most of it, and was able to get the proper permissions for stuff that TSR printed without permission (so this reprint has Hobbits, Entw, and Balrofs in addition to Burroughs Martian material).
 

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