D&D: Insert New player name here, Character build Idea/Question.

Heliman

First Post
This is a summoner summoner summoner. I said the previous statement thrice because it is a "Artificer/Wizard hybrid Shaman Multiclass." As you can see, summoning is the bread and butter of my character, and I need to know if this thing has any potential to begin with.



Quite frankly, this class took me forever, I also wanted to check if this combo should be used it as a Leader, Striker or Controller (or Defender?)

experiment summoner, level 10
Human, Wizard|Artificer
FINAL ABILITY SCORES
Str 10, Con 18, Dex 10, Int 20, Wis 13, Cha 9.
STARTING ABILITY SCORES
Str 10, Con 16, Dex 10, Int 16, Wis 13, Cha 9.

AC: 20 Fort: 20 Reflex: 21 Will: 18
HP: 65 Surges: 10 Surge Value: 16
TRAINED SKILLS
Religion +15, Dungeoneering +13, Arcana +17, Perception +11, Nature +11
POWERS
Bonus At-Will Power: Storm Pillar
Hybrid Artificer at-will 1: Phantom Bolt
Hybrid Wizard at-will 1: Chilling Cloud
Spirit Talker: Spirit's Fangs
Hybrid encounter 1: Force Orb
Hybrid daily 1: Summon Fire Warrior
Wizard daily 1 Spellbook: Flaming Sphere
Hybrid utility 2: Reinforced Minion
Hybrid encounter 3: Repulsion Strike
Hybrid daily 5: Flameheart Defender
Hybrid utility 6: Spectral Hound
Hybrid encounter 7: Charm of the Defender
Hybrid daily 9: Summon Arrowhawk
Wizard daily 9 Spellbook: Summon Abyssal Maw
Hybrid utility 10: Healing Figurine
FAMILIAR
Tome Caddy
 

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Ah, Char Op. How I loathe thee. ;)

Personally, I think you'd be better off focusing on one class, and spending all your feats for a summoning potential (and reflavouring your non-summoning powers to have a summoning feel). As it stands, you're blowing a lot of feats and spreading your abilities thing to focus on something that you can just as easily do with one class. Furthermore, using multi-class or hybrid to take two of the same role seems counter-productive to me... and why anyone would multi into Shaman with only a 13 Wis is beyond me.

Want my personal opinion? Drop the shaman multiclass, reflavour non-summoning powers to be summoning-like ("It's not 'Storm Pillar' - I summon a cloud of fiendish fireflies!"), and go from there. Focus on being a controller first, and a leader second (as summons TEND to be more offensive than defensive in my experience, unless you're a shaman).
 


Welcome to Enworld

And the 4E rules forum would be a better place for this post.

D&D 4th Edition Rules - EN World D&D / RPG News

I agree that hybrid is probably not the best choice here. Instead go for as much summoning as a Wizard can do, grab a few magic items hatt allow summoner-like abilities, and go to town on reflavoring the rest.

Thunderwave is a thunderous creature that appears, hits the enemy and immediately disappears, for example.

But remember, Fun>Optimization at least IMHO
 
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Ah, I best explain my self on why I chose a Shammy multi.

You see, I only multiclassed into one feat deep because the shaman multiclass it gives you an at-will summoning power at the get-go, which I hope may prove useful. Also, I hybrided my wizard with an Artificer into the mix because they get utility summon powers.

Hey! You got your wizard, in my artificer!
Hey! You got your artificer, in my wizard!
 

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