D&D is a Roleplaying Game

Bullgrit

Adventurer
D&D is a roleplaying game.

In this context, . . .

What does "roleplaying" mean to you?

What does "game" mean to you?

Is one term more important than the other?


Bullgrit
 

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I tend to think game is more important. It's about the fun. If you're not having it, try something else or change it up a bit. If I DM and I look around the table, only to find my players are nodding off, I throw something off the cuff in there. I just started a D20 Modern game with players who have never played it before. The group is diverse, so getting them together is a hard time. I looked around, saw some bored looking faces, so I had two characters get involved in a drive-by shooting and two others witness a kidnapping. Instant interest. (Then I stopped the game, as the kidnappers sped away after seeing the witnesses and just as the bullets began to fly, cause I loves me the cliffhangers...)

Einan
 


'Roleplaying' means a lesser form of acting; it's like a combination of acting and writing. It means you strive to create a consistant beleivable personality, a 'second life' as it were, just like you would create a major character if you were writing a novel or movie.

That personality should have a history or at least a sense of history; it should know where it comes from. If you can't give specific incidents, then generalizations are useful as well - there is - or should be - a great deal of difference between a character that comes from the continent's largest city and one who comes from a remote forest hamlet. If there is not, something is very wrong.

It should have likes and dislikes and definable character traits, often different from your own. It should react and interact with it's environment. You the player should strive to invest the character with at least some aspects of what makes a person a person, instead of treating it like a mobile game peice. You the player should spend at least some time on character notes; how does this character - this person - feel about X? Some thought should have been given to their experiences. They should learn from the past.

'Game' means that there is a rules structure for handling how that character interacts with his world. There are set standards by which things happen, to at least attempt some fairness and, dare I say it, balance. Without some kind of rules structure, you're left with people that can think fast and improvise gaining an unfair advantage over those who are more laid back and thoughtful.

A game is not a rigid thing, though. That's why it needs a GM, to act as a go-between between the rules and the players.

It is not a simulation, but rather two or three steps back from that. Simulations stive to emulate the real world. Roleplaying games emulate the fiction that spawned them. Every strict simulationist attempt in RPG's has either been laughably bad or unplayable - or unplayed.
 



WayneLigon said:
'Roleplaying' means a lesser form of acting; it's like a combination of acting and writing.
It is? I thought that roleplaying is like improvisational acting, which is a challenging form. I mean other than being equipped with character sheets, you have no script and no director telling you what he want from you in the scenes.
 

Make Believe

Roleplaying is when you relax with your friends and play. I think it's very close to the way kids play without needing rules or a reason of any kind. We run around, imagine we're airplanes zooming across the playground, chasing the girls, climbing the monkeybars, and cracking each other up.

I'm older now and roleplaying is less physically active, but has become more intellectual at turns. Because we play D&D it's often the same continuing game too, which could get boring as a kid. But now, as an adult, playtime is less and less common, so the continuity isn't a bad thing.
 

roleplaying = pretending to be someone/thing else
game = a stuctured process focused on fun

SO a roleplaying game is when you pretend to be someone or thing, in a structured way, designed to result in fun or happiness.
 

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