Bendris Noulg
First Post
Re: Re: Re: D&D is best when the magic is high, fast and furious!
What is being said is that the amount of magic present in a world effects the flavor of the setting and the stories that occur within it, and that is inversely related to the enjoyment of the game dependant on matching flavor/story to taste. Thus, if you don't like a lot of magic items, so many that your equipment list becomes a revolving door of ever-increasing enhancements, than high magic is inversely related to story.
Actually, no, this isn't what's being said.Dragonblade said:There is no difference in terms of story although some people keep insisting that high magic is somehow inversely related to story. Like to have one precludes the other.
What is being said is that the amount of magic present in a world effects the flavor of the setting and the stories that occur within it, and that is inversely related to the enjoyment of the game dependant on matching flavor/story to taste. Thus, if you don't like a lot of magic items, so many that your equipment list becomes a revolving door of ever-increasing enhancements, than high magic is inversely related to story.
You seem to not understand what's being said in this statement. What this means is that the PC's actual ability is more relevant to the resolution of actions and occurances, rather than having that ability over-shadowed by a long list of bonuses gained from spells, items and other factors, the abundance of which increase as magic becomes more common. Thereby, your character having "a lot more items" is more proof to the statement than anything else."My character is more important than my items", is a subjective statement. My characters are more important than their items as well. My character just happens to have a lot more items!![]()
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