AngryMojo
First Post
The million dollar question then is what will the default assumption be.
I'd guess it's somewhere in the middle, assuming there's a default at all.
The million dollar question then is what will the default assumption be.
"Minions" is both an english word, and a 4e game term. I don't really care that much if you like or not the 4e Minion, it's up to you. But minions (the english word) are part of D&D, since the begining of Chainmail. A kobold is, by definition, a minion.
Huh? In English, a minion is "a loyal servant of another, usually more powerful being" or from another dictionary "a servile or fawning dependent". Kobolds are not by definition minions; a lot of them may be on the top of the heap of their world. And minion, in English, has no conception that the person in question is a push-over; extremely high CR angels and demons may be minions of their respective gods.
Huh? In English, a minion is "a loyal servant of another, usually more powerful being" or from another dictionary "a servile or fawning dependent". Kobolds are not by definition minions; a lot of them may be on the top of the heap of their world. And minion, in English, has no conception that the person in question is a push-over; extremely high CR angels and demons may be minions of their respective gods.
I definitely think D&D needs to keep some kind of minion rule, though -- the two dozen green foes that the heroes plow through is a staple of cinema and high-fantasy literature.
It depends in part on the extent of scaling. In a game with steep scaling, like 4e, if the minions are to pose any threat to the PCs then there needs to be a rule to scale attacks and damge without scaling hit points.I don't see why. In the games of D&D I've played, we've never had a problem plowing through the two dozen green foes without a minion rule.
An explicit minion rule makes it easy to stage these scenes, which have a distinctive story content and a distinctive mechanical feel as well.
Gygaxian...realism?This is one of the game splits that D&D 5 will have to deal with. Such a rule is not Gygaxian realism, it's not simulationist. It's part of the 4E narrativism that turns off a lot of 3E players.