D&D General D&D: Literally Don't Understand This

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And The Wandering Harlot table.

Was D&D always meant to be a NSFW game too?
Given the how sexual harassment in the work place was viewed back in the 70s, I'm not sure what it would have taken to be NSFW back then.

Articles on being a woman in the work place in the 70s D&D Historian Benn Riggs On Gary Gygax & Sexism

Some things from Dragon magazine on being a woman gamer The problem with Evil races is not what you think

See also some of the artwork in the 1e DMG, MM, and Deities and Demigods.
 

It's honestly hard to tell where the jokes leave off and the magitech begins with Mystara.





(They're not necessarily what I'd call good jokes, though.)
Top Ballista is geniuelly one of best parts of the setting.

Also, didn't Orcs of Thar have things like Orcs inventing beatbox radios and breakdancing and Bugbears living in parody of 80's suburbia?
 


I do think it would be a great experiment to build a "D&D as you remember it" setting that is as down to earth as possible, where magic is rare and scary, and anything wacky stands out as new and dangerous.
 

Well, finally finished catching up on the thread, and... yeah, the OP doesn't scream D&D to me. But that's because my formative years with D&D was solidly in the dungeonpunk era. Eberron, Victorian magi-tech, so many straps, pockets, and trinkets hanging off our heroes, that's where my brain will always go to when I think of D&D. Is that modern D&D? Not in the slightest, and that's fine.
I DO find it bizarre when folks argue that D&D ever took itself seriously though. So much of it right from the get-go is in-jokes, pop culture references, and monsters based on random cereal box toys. Each edition brought in new talent, who brought with them their own sets of the above.
 



So you'd be looking for security cameras in Victorian London?
No, but that is nevertheless relatively modern period, not medieval one.

First dinosaur skeleton was put on public display in 1868.
So again, pretty recently.

You seem to have the mindset that anything pre WWII or so, is "olden times" and can just be lumped together and have it make sense.

Use of glass reaches ancient times.
We are not talking existence of materials. We are talking about the concept of museum displaying dinosaur bones and other artefacts behind class panes. That is pretty modern, it conjures images of modern museum. (Also large clear glass panes are relatively recent technology. Definitely not ancient or medieval.)


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You probably think that as this is made out of stone, wood and leather, all which existed in palaeolithic era, this is a believable depiction of palaeolithic people rather than a joke referencing modern world.


Dm should not make that line, that line is an entire problem.

What line? I don't understand you. They were answering a question of the player, so either there were security cameras or not.

Let's not pretend there is any maturity in a game with one of most childish concept in fiction, that are inherently evil races - a thing that exists because some people are not mature enough to face implications that come with killing an enemy, even when projected not o nthem but on made up character they inhabit.
But we have thankfully moved past that. I mean I did so decades ago, and the official game seems to be finally catching up.


It is certainly a solution and it is a fine game. Other is to not put overtly silly things into D&D.
 

Why would that be? Avatar came out in 2005.
Some people desperatelly don't want to admit the game changed. I guess they feel left behind.

I do think it would be a great experiment to build a "D&D as you remember it" setting that is as down to earth as possible, where magic is rare and scary, and anything wacky stands out as new and dangerous.
I mean, sure but, again, Warhammer Fantasy Roleplaying does it much better than any D&D ever did.
 

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