Desdichado
Hero
I like Dresden style magic. I don't know why you call that Vancian, though. There's nothing Vancian about the notion that using magic is physically taxing and makes you tired. Vancian doesn't refer to just limiting the amount of magic that magic-users can use, it's a very specific type of magic use assumptions.I haven't seen Dresden Files get brought up yet. I think that's a pretty good example of a Vancian magic system that I do like. It's not that spells get wiped from memory, but that they tax the user and become harder to cast repeatedly.
Anyway, that's what I'd like to see.
Actually, it's not. Game fiction is never worse than when the mechanics of the game are obvious in the prose.That would be a failing on the part of the fiction writers, not the system. (I don't read game fiction.)
And I do agree that it's compelling evidence that the magic system from D&D is completely unlike much of anything in the fantasy genre so much so that even D&D fiction doesn't consistently portray it as it is in the game, and when they do it's awkward and facile. Surely you can see that that's an issue that a lot of gamers will take exception with? Your arguments in favor of Vancian magic seem to be the proverbial tilting at windmills, because you're trying to convince people to like something that they just don't like. You really can't argue issues of taste very effectively.