Omega Lord
First Post
Okay ever since picking up M&M a few days ago I have had quite a few interesting ideas for what to do with it. One idea that me and my friend came up with was a Dragonstar/M&M crossover. Keep the normal D&D classes but have the option to be magicaly/technologically "enhanced" super beings that, due to the inherent power level and cost, can only be created by the government or Aristocorps. I see where the munchkins would take this and have thought of a few caveats to the rules.
-Supers cannot use magical items period. This is the easiest way to handle magic/superpowers interaction. You can rationalize it by saying that the supers inherent magical ability overrides any external source of magic.
-Technology- I really dont know how to handle this one, I am thinking that supers can have free use of technolgy without spending pp's on it. That is unless the technology directly mimics super powers, then they have to use pp's.
-Leveling up- use the D&D system, course this means I will have to figure out the CR ranges for supervillans.
My original thoughts on this crossover was that in a small corner of the galaxy there is a vastly advanced but very small interstellar empire. Composed of only a few star systems this empire nontheless has vast power. Epic spell capablity, technomagic (pulled directly from Arsenal/Factory), and energy wells (a concept taken from Malhavoc's wonderful book Requiem for a God, think a self sustaining magical energy generator. Kind of like a star that radiates intense magic instead of light and heat). Thier weaknesses are their relatively small size and almost complete lack of technolgy. Luckily this tiny empire discovers the dragon empire first through scrying and covert observation. Seeing the threat that the Dragon empire poses to thier way of life, they start developing couter-measures.
The most promising anti-dragon project is the controlled exposure of raw energy well energy into living beings. Thus supers are born. After a few early "mishaps" with supers the process is perfected. Granted the cost of creating Supers is high, but the fact that when properly designed they will last indefinately (immunity to aging, suffocation, etc.) and that certain types of supers can rival full sized starships in combat (20d6 energy damage, able to move up to 1,000,000 times the speed of light) greatly offsets this shortcoming.
And thus the stage is set. Seeing as how PL 20 supers can potentialy mop the floor with a dragons scaled butt, the dragons are not pleased at all. The supers are initally an unknown assailant, entire detachments of starships disappear without a trace, key magical artifacts are stolen, the list goes on. Eventually the dragons could catch one of the supers and discover how to make their own, or perhaps they create technology to mimic the super's naturall abilities.
So what do y'all think? I dont know about you but this idea sets my mind ablaze with ideas. Course I could be stark raving crazy, never can discount that possibility.
Thoughts? opinions? criticisms? Ideas on how to mesh the two systems.
-Supers cannot use magical items period. This is the easiest way to handle magic/superpowers interaction. You can rationalize it by saying that the supers inherent magical ability overrides any external source of magic.
-Technology- I really dont know how to handle this one, I am thinking that supers can have free use of technolgy without spending pp's on it. That is unless the technology directly mimics super powers, then they have to use pp's.
-Leveling up- use the D&D system, course this means I will have to figure out the CR ranges for supervillans.
My original thoughts on this crossover was that in a small corner of the galaxy there is a vastly advanced but very small interstellar empire. Composed of only a few star systems this empire nontheless has vast power. Epic spell capablity, technomagic (pulled directly from Arsenal/Factory), and energy wells (a concept taken from Malhavoc's wonderful book Requiem for a God, think a self sustaining magical energy generator. Kind of like a star that radiates intense magic instead of light and heat). Thier weaknesses are their relatively small size and almost complete lack of technolgy. Luckily this tiny empire discovers the dragon empire first through scrying and covert observation. Seeing the threat that the Dragon empire poses to thier way of life, they start developing couter-measures.
The most promising anti-dragon project is the controlled exposure of raw energy well energy into living beings. Thus supers are born. After a few early "mishaps" with supers the process is perfected. Granted the cost of creating Supers is high, but the fact that when properly designed they will last indefinately (immunity to aging, suffocation, etc.) and that certain types of supers can rival full sized starships in combat (20d6 energy damage, able to move up to 1,000,000 times the speed of light) greatly offsets this shortcoming.
And thus the stage is set. Seeing as how PL 20 supers can potentialy mop the floor with a dragons scaled butt, the dragons are not pleased at all. The supers are initally an unknown assailant, entire detachments of starships disappear without a trace, key magical artifacts are stolen, the list goes on. Eventually the dragons could catch one of the supers and discover how to make their own, or perhaps they create technology to mimic the super's naturall abilities.
So what do y'all think? I dont know about you but this idea sets my mind ablaze with ideas. Course I could be stark raving crazy, never can discount that possibility.
Thoughts? opinions? criticisms? Ideas on how to mesh the two systems.