You mean 1e? There was a risk of heart attack every time.
System Shock Survival states the percentage chance the character has of surviving the following forms of magical attacks (or simple application of the magic): aging, petrification (including flesh to stone spell), polymorph any object, polymorph others. Example: The wicked necromancer polymorphs (others) his hireling into a giant roc, with the rather foolish agreement of the changee; the hireling must make a saving throw based on his constitution score using the table above. Assuming he survives, a further saving throw would have to be made if he was again polymorphed or dispelled back to original form. The saving throw must be equal to or less than the percentage shown.
Haste (Alteration)
Level: 3 Components: V, S, M
Range: 6” Casting Time: 3 segments
Duration: 3 rounds + 1 round/level Saving Throw: None
Area of Effect: 4” × 4” area, 1
creature/level
Explanation/Description: When this spell is cast, affected creatures function at double their normal movement and attack rates. Thus, a creature moving at 6” and attacking 1 time per round would move at 12” and attack 2 times per round. Spell casting is not more rapid. The number of creatures which can be affected is equal to the level of experience of the magic-user, those creatures closest to the spell caster being affected in preference to those farther away, and all affected by haste must be in the designated area of effect. Note that this spell negates the effects of a slow spell (see hereafter). Additionally,
this spell ages the recipients due to speeded metabolic processes. Its material component is a shaving of licorice root.
Cast it on a group of average humans (or monsters) with 10 constitution and 30% of them will crash out and die.