Ycore Rixle
First Post
We played the heck out of a 1e campaign way, way back in the day. After about five years of real time play, the monk PC was immensely powerful. Three characters built a fortress together, with the svirfneblin cleric/fighter on the main levels (who wants to climb stairs for a Baervan Wildwanderer service?), the archmage up in the tower on top, and the monk's training dojo underground. The monk and his followers were the strongest force in that fortress. Quivering palm, powerful multiple attacks, natural AC, chance to stun or kill... the monk was very effective.
3e monks... not so much. That's one reason why Bo9S was so needed, in my opinion. Too bad there wasn't a better direct unarmed replacement for the monk in there, but the book consciously tried to stay away from becoming too eastern, for better or worse.
I will say this, though, that the genius of D&D is the dungeon master. If a player is playing a 3e monk, the DM can and should make certain that the character is as effective (in and/or out of combat) as the other characters at the table. Items, blessings, mentors, pale green ioun stones, deck of fewer but better things all slanted toward unarmed combat, whatever it takes. With enough work, a DM can even help a 3e arcane archer or duelist be effective.
3e monks... not so much. That's one reason why Bo9S was so needed, in my opinion. Too bad there wasn't a better direct unarmed replacement for the monk in there, but the book consciously tried to stay away from becoming too eastern, for better or worse.
I will say this, though, that the genius of D&D is the dungeon master. If a player is playing a 3e monk, the DM can and should make certain that the character is as effective (in and/or out of combat) as the other characters at the table. Items, blessings, mentors, pale green ioun stones, deck of fewer but better things all slanted toward unarmed combat, whatever it takes. With enough work, a DM can even help a 3e arcane archer or duelist be effective.
