I think that there are way more than enough already. If you need something new, Tasha's has rules to make it.Okay, quick clarification before I get into this a bit more. I do not mean that current official D&D races need to get weirder/more unique, I mean that we need future official races to be weirder and more unique. Sure, D&D already has quite a few weird/unique races, but a lot of them have quite a bit of overlap. Orcs have significant overlap with Goliaths and Hobgoblins (all three being proud warrior races), Tritons, Sea Elves, and Mermaids all fill the same niche, Elves have overlap with Gnomes and Firbolg (all being magical fey races with long lives), Tabaxi and Leonin are both cat people, Aarakocra and Owlfolk are both bird folk, and so on.
Now, I'm not saying we can't/shouldn't have new races that do have some overlap with current existing D&D races, I just would like future races to have less overlap and be more unique culturally and mechanically. Here are some examples (Keep in mind that I don't want all or even most of these to become official, I just would like some more diverse races thematically):
Any thoughts or ideas?
- Bug People. Now, most people don't like most bugs, which is understandable, but there are some bug people that wouldn't completely gross people out. An example that come to mind from fantasy series, like the Grinaldi from the 5 Kingdoms book series, who have grasshopper legs and wings, who are fantastic jumpers and are very stealthy and perceptive. Other bug people that could become official in D&D without grossing people out could be honeybee/bumblebee people, moth/butterfly people, firefly people, ladybug people, and so on.
- More Anthropomorphic Animal Races. We already have quite a few of these, like the Rabbitfolk, Tabaxi and Leonin, Tortles, Aarakocra, Owlfolk, Lizardfolk, and so on, but we could use more, especially more unique ones. What about terrestrial-birdfolk? No humanoid penguins? Or some fairly popular ones that aren't official, like Ratfolk, Bearfolk, and Foxfolk. As mentioned in the Unearthed Arcana: Draconic Options thread, we could also have Platypus and Echidna folk. Maybe even some marsupial humanoids, like Koalas, Kangaroo/Wallaby, or Wombat people. There are a ton of animals, so we could have even more races.
- Otherworldly Races. We have already been getting some of these through the Feywild and Gothic Races/Lineages, but there are a lot of planes of existence and a lot more new and unique races could be created through them. We could get a Far Realm touched race, more Celestial races, a Limbo-related race (chaos grung?), and so on.
Thats also you have to keep in mind. RPG settings tend to be very harmonious, especially among PC races. Partially because to allow group cohesion and because of real world sensibilities. This also means that weird races are never actually weird.This reminds me of a joke;
A cow-man, a pig-man, and a chicken-man walk into a bar. The bartender asks, "What are you having for breakfast?"
so they need to really fit in a setting or fundamentally add to what you can do with a setting?Ultimately, I think the big acid test on New Races involves settings and writing.
"Does the setting need these new races in it?" is a big question. What sort of story does the new race tell, and are there other ways to tell that story better? Does the setting already cover that story, and should you cut the race which fulfills that role in order to replace it? Is there a cultural aspect that we could add to the story to separate it in a meaningful way from a race that already exists in the narrative to create a sympathetic story that isn't identical?
If you're just adding new races to D&D to add new races to D&D for mechanical tricks or "Weirdness" to make it more fantastical you're going to run into the problem of making your adventures feel more like a menagerie than a plot. A way to exhibit all the strangeness that ends up requiring a lot of description for each character without much added value to the story.
Unless, of course, a core part of your story -is- weirdness. In which case it's best to play a human character to ground yourself in normalcy and view all the weirdness from there. The John Crichton character, if you will, in a Farscape campaign.
I mean... what setting?so they need to really fit in a setting or fundamentally add to what you can do with a setting?
why are warforged popular or changelings? they do not add much to a setting.
Like Talislanta's Races?
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Talislanta Archetypes Illustrated
One of the best things about the 2nd edition of Talislanta was that the Player’s Handbook contained several pages of small but nicely-illustrated figures of every archetype available to play …futurolog.wordpress.com
I think that there are way more than enough already. If you need something new, Tasha's has rules to make it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.