Whizbang Dustyboots
Gnometown Hero
I totally ganked your mom in Warsong Gulch.takasi said:My MOM plays WoW.
I totally ganked your mom in Warsong Gulch.takasi said:My MOM plays WoW.
Devyn said:The question is how many existing D&D players will be willing to change to an MMORPG style of game play and support and how many gamers will WotC's plans drive away?
I agree. I don't see this as D&D becoming a MMORPG. If it goes the way I hope, I will run my own campaign using the tools, not playing in a persistent world created by and controlled by WotC. Roleplaying and interacting with NPCs will not be limited by menu choices, but only by my mind and hand at the computer. I will get several of my friends who moved away to join the game. We can play from our own homes hopefully a couple of times per month. On those occasions two or three times a year when we are all in the same town, we can just continue our campaign playing face-to-face, then keep going online until the next time we get together. You can't do that with WoW.takasi said:I think people are underestimating the potential for an online D&D fully supported by WotC.
Imagine being able to create a character and store it in a persistent server, aka a Character Vault. All of the stats are validated automatically. You can point your DM to a web interface to view your sheet, perhaps through a direct hyperlink.
Now imagine being able to browse for MapTool-esque online games 24/7. Games are run by DMs rated by players, and when you browse for a game looking for players you see the rating of the players and the DM.
Now imagine an RPGA format of games, where each game is modular and lasts 3-4 hours.
This allows what games like WoW are missing and games like Neverwinter Nights try to emulate: freeform gameplay and customized content. At the same time, players can keep a level of anonymity and personal convenience they're used to from MMOs.
Whizbang Dustyboots said:I totally ganked your mom in Warsong Gulch.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.