takasi said:If you look at a game like World of Warcraft, with its 9 million players, and compare that to the size of these boards, don't you feel like we're in the minority?... WoW has built an empire of potential D&D players. My MOM plays WoW. (I however, do not.) At work, I know dozens of people who play WoW... D&D is changing. It has the potential to grow and earn revenue from millions of adult gamers who've never rolled a d20 in their life. I think WotC knows this.
Unfortunately, chasing after the lead MMOG is somewhat of a fool's errand. MMOGs are the highest-risk venture in maybe the entire entertainment industry. Blizzard got it right, but there are numerous of companies who lost tens of millions of dollars chasing them the same way.
From Mulligan and Patrovsky, "Developing Online Games" p. xxviii:
We're at a point where hundreds of millions of dollars have been wasted since 1997. Some major publishers, such as THQ, won't touch a massively multiplayer game with a 10-foot-pole right now.