I like the concept there... but I really hope that there's no ability damage in 5e. Especially if they're making ability scores even more relevant.
I for one just hate way that it monkeys with all of the math on your character sheet. Ability damage has very far reaching implications, and adjusting all of that is a pain. It's definitely against the 'simple and quick' they're shooting for.I don't want to stray onto a long tangent, but isn't ability score damage necessary to describe many conditions? Disease, poison, loss of blood: all of these are best represented by ability score damage.
Or are you more concerned with permanent ability score damage?
I for one just hate way that it monkeys with all of the math on your character sheet. Ability damage has very far reaching implications, and adjusting all of that is a pain. It's definitely against the 'simple and quick' they're shooting for.
There are _lots_ of better ways to handle things than "Quick, screw your character sheet in the ear"Also, monsters are rarely balanced around PCs being able to inflict it ("I do 2 Int damage." "Err, so my 400hp solo tarrasque (or whatever) with 2 Int..." "Yeah, one shotted. No save.")
The reason the rule was introduced was because the designers hated it when a cleric spent her entire action healing a comrade in a previous edition, only to roll a 1 on the healing die.
As far as "rolling a 1" is concerned I mean if we extrapolate that across the board we can say "...spent an entire round attacking, only to roll a 1 on the damage/to-hit die." "...spent an entire round casting a spell, only to roll really really low on the damage dice and the monsters rolled their saves." "...spent an entire adventure only to roll low on a saving throw and die."
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Again, if it sounds like I'm edition-warring here, I'm not. I just...as of late the sudden discussion of fixing something that isn't broken (clerics) is just baffling to me. It kind of reminds me of some usenet discussion about the then-upcoming 3e and how some folks were hoping it "fixed" the ranger.
I don't know, maybe I'm just out of touch.
Unless, of course, ability scores have fewer knock-on effects in 5e. If most checks are against the raw ability score, you would just need to keep track of whatever your current value is. X [ability] damage then simply becomes -X to [ability] checks.I for one just hate way that it monkeys with all of the math on your character sheet. Ability damage has very far reaching implications, and adjusting all of that is a pain. It's definitely against the 'simple and quick' they're shooting for.