Oni
First Post
"Negative hit points shouldn't exist, but characters shouldn’t die outright at 0."
This is what I picked, I was a little surprised to see that it was a popular choice though.
If I'm keeping things simple, I like to treat 0HP not necessarily as dead (though it could be) but rather the point when you lose narrative control of your character. Letting the players know 0 is not something you want to go to, you might get knocked out or something, but you might just as well have a limb hacked off or be decapitated. I might allow a saving throw to distinguish between majorly inconvenient fates (like being dead or dismembered) and minor inconveniences (like getting knocked out or being shoved into a river and swept downstream or whatever). I think doing something like this can allow for a greater range of more organic outcomes. Now your adventurer can actually earn his eyepatch in play.
This is what I picked, I was a little surprised to see that it was a popular choice though.
If I'm keeping things simple, I like to treat 0HP not necessarily as dead (though it could be) but rather the point when you lose narrative control of your character. Letting the players know 0 is not something you want to go to, you might get knocked out or something, but you might just as well have a limb hacked off or be decapitated. I might allow a saving throw to distinguish between majorly inconvenient fates (like being dead or dismembered) and minor inconveniences (like getting knocked out or being shoved into a river and swept downstream or whatever). I think doing something like this can allow for a greater range of more organic outcomes. Now your adventurer can actually earn his eyepatch in play.
